Backyard Session: The Full Vocabulary
Base, down, reach, pull, and a pass set with rules. Hands rehearse their shape on air; the brain rehearses the blitz. Feet remain the whole language.
Duration8 minEquipment2 cones
Lateral bear crawls, low shuffles, and two rounds of stance-pop-freeze, then four short sprints (linemen sprint too; the good ones sprint downfield to celebrate). Finish with ten hand-strike rehearsals on air from the ready position: elbows in, thumbs up, hands shooting to an imaginary chest and snapping back. Shape only, never force, no target.
Coaching Cue
Cue: "Elbows tight, thumbs up. Hands learn their address before they ever visit."
Block 1: Run Footwork · 16 minutes
Duration8 minEquipment4 cones
The four track shapes on air, two reps each direction: BASE (short power steps straight through a cone), DOWN (45-degree track hard inside, head playing across the imaginary defender's far side), REACH (lateral first step, second step gaining ground upfield to cross a wide cone's face), PULL (open-hip first step, run flat down the line, square up through a gate). Grade only the first two steps; that is where every block is won or lost.
Coaching Cue
Cue: "The block is decided by step two. Everything after is just proof."
Duration8 minEquipment4 cones
Pulling, the lineman's glory play: from stance, open-hip step, sprint flat behind two imaginary teammates (cones), then square the shoulders THROUGH a cone gate and run low for three steps beyond it (fitting on air, no target ever). Six pulls each direction. Squaring up early is the standard; a puller who arrives sideways blocks nobody, in every league on earth.
Coaching Cue
Cue: "Run flat, then square up EARLY. Arrive like a train on its rails, not a car sliding."
Block 2: Pass Set Rules · 16 minutes
Duration8 minEquipment3 cones
Three set depths, drilled by cone: the QUICK set (one kick, for inside threats), the STANDARD set (three kicks), and the DEEP set (five kicks, for a wide rusher). You call the picture ("WIDE!", "TIGHT!", "INSIDE!") and the kid chooses and executes the right depth, hands up, back flat, never crossing feet. Ten calls. Matching set depth to threat width is the rule that separates schooled linemen; it is pure recognition plus footwork, the yard's home turf.
Coaching Cue
Cue: "Wide man, deep set. Tight man, quick set. The rusher picks your feet for you."
Duration8 minEquipment2 cones, 1 cone for the QB spot
The walking mirror returns with lies in it: you weave toward one edge then cut back the other way (still walking, still no contact). The kid kick-slides, stays square, and REDIRECTS without crossing feet or lunging: weight sinks, inside foot drives, slide reverses. Four 30-second rounds. Lunging at the first move is how young linemen get beaten by counters forever; patience is drilled here, safely, at walking speed.
Coaching Cue
Cue: "Never bite on the first story. Sink, slide, stay between."
Block 3: Blitz Pictures · 12 minutes
Duration6 minEquipment5 cones
Five cones arranged as fronts (even, odd, a linebacker walked up, twins to one side). Five seconds per picture: the kid points and declares who they have by rule, where their help is, and which first step they would take. Rearrange, repeat, ten pictures. Speed of declaration is the score; linemen who answer slowly get answered by the defense.
Coaching Cue
Cue: "Point and say it before the picture can change. Loud answers block better."
Duration6 minEquipmentcones
Combine everything: you set a picture, call cadence, and the kid executes the correct response at full ceremony (right block track or right-depth pass set on a "PASS!" call), freezing after step two for self-grade. Eight snaps. End with their choice of best rep, named and repeated once more as the closer.
Coaching Cue
Cue: "See it, say it, step it. Three verbs, one lineman."
What to watch today: hurry. At this age kids start rushing their sets and steps to look intense, and the shapes fall apart. The craft truth runs the other way: linemen are built on repeatable positions, and repeatable comes from controlled. Praise the smoothest rep of the day louder than the fastest one.