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Football · Quarterback · Ages 13-15

Football Quarterback Practice Plan for 13 to 15 Year Olds

At 13 to 15, the quarterback job splits into two halves and the pre-snap half starts deciding games. Before the ball moves, a schooled QB has counted the box, located the safeties, and knows where the ball probably goes; after the snap, the progression is three reads deep and the pocket movement is subtle instead of dramatic. This is also the age where film becomes a weapon: fifteen minutes of watching their own games with a notebook beats an hour of throwing.

This 75-minute session covers the full job: pre-snap process, drop-and-progression work, pocket movement, and situational football. A parent is still a complete training partner for all of it: you can hold safety positions, call pressures, and quiz situations. The physical throwing lives in the throwing plans; this is the session that builds the player coaches describe with the highest compliment the position has: "he knows where to go with the ball."

Practice Plan

Field Session: The Full-Time Job

Pre-snap answers, three-level progressions, quiet pocket feet, and situations. The position is now two jobs, and the one before the snap decides the one after.


Warmup · 10 minutes

Drop Menu with Eyes

Duration10 minEquipment1 full-size or youth football

Cycle the full drop menu off cadence and snap: quick game (one-step and throw), three-step, five-step, five-with-hitch, play-action to depth. Two of each, every rep finishing with eyes moving across three imaginary landmarks left-center-right. The eye sweep on every drop is the habit being installed; progressions live in the neck before they live in the arm.

Coaching Cue

Cue: "Feet run the clock, eyes run the field. Both start at the snap."


Block 1: Pre-Snap Process · 14 minutes

The Count

Duration7 minEquipmentfootball, any 5-6 markers (cones, shoes, bags)

Scatter markers as a defense. Before each rep, the QB has five seconds to announce: how many in the box, where the safeties are (one high middle, two high, or none), and therefore the best call ("two high, light box: we run" / "one high: alert the post"). Then snap and execute a drop. Rearrange the markers every rep. Ten reps. This is real quarterbacking, and it costs nothing but markers and honesty.

Coaching Cue

Cue: "Safeties first. They tell you the coverage's last name."

Kill-or-Keep

Duration7 minEquipmentfootball, markers

You call a play; the QB looks at your marker defense and either KEEPS the call or KILLS to the better one (run into a light box, quick throw against off coverage). Announce, cadence, snap, execute. Eight reps. Getting the offense out of bad plays is the highest-leverage skill at this level, and coaches hand the keys to the kid who can do it.

Coaching Cue

Cue: "Your job isn't running the play. It's running the RIGHT play."


Block 2: Progressions · 18 minutes

Three-Level Ladder

Duration: 10 min · Equipment: football, 3 targets (buckets, chairs, or a partner rotating spots)

Set three targets: deep (18 yards), intermediate (10-12), flat (5). You call the coverage picture ("deep taken away!", "intermediate open!") mid-drop, or stand in one window as a live defender. QB works the ladder in order (deep look, intermediate, checkdown), hitching the feet with each eye move, and throws the open one on time. Ten reps with the open window varied. The rhythm is strict: look one on the plant, look two on the first hitch, checkdown on the second.

Coaching Cue

Cue: "One on the plant, two on the hitch, three lives in the flat. On time or move on."

Late-Window Honesty

Duration8 minEquipmentfootball

Same three targets, but now sometimes NOTHING is open (you call "COVERED!" on all three). The correct answers: throw the ball away past the flat target, or tuck through a cone gate for a modest gain. Six reps mixed with open-window reps. Teaching the incompletion as a good play is this drill's entire purpose; forced balls into coverage are how young QBs lose jobs.

Coaching Cue

Cue: "Second and ten is a fine down. Live to call the next play."


Block 3: Pocket Movement · 14 minutes

Quiet Feet in Traffic

Duration7 minEquipmentfootball, 4 cones

Five-yard cone pocket. QB drops and holds the top of the drop through your calls: "EDGE LEFT!" (subtle climb-slide right, two steps, eyes never drop), "UP!" (climb straight through), "SPY!" (reset and shuffle laterally). Finish each rep with an on-time throw to a called target. Eight reps. At this age the movement should shrink: great pocket QBs move a yard, not five, and never take their eyes down to do it.

Coaching Cue

Cue: "Move like you're carrying a full cup of coffee. Small feet, level eyes."

Escape and Restart

Duration7 minEquipmentfootball, cones

When the pocket truly dies (your call: "GONE!"), the QB escapes out a side gate, squares the shoulders on the run, and either throws to a late-moving target or accelerates past a marker. The non-negotiable: outside the pocket, the ball gets thrown away rather than forced across the body against momentum. Six reps. Off-script plays win games at this level, but only inside those rules.

Coaching Cue

Cue: "Escape means restart, not surrender. Square up, then decide."


Finish · 9 minutes

Situation Master

Duration9 minEquipmentfootball, markers

Rapid-fire situations, you as coordinator and defense at once: third and three (move the sticks, checkdown is fine), red zone (no sacks, no picks, throwaway is gold), two-minute with no timeouts (sideline throws, clock talk out loud), four-minute with a lead (run calls, stay in bounds is the enemy now). Two plays per situation, QB narrating the rules of each before the snap. End the session on a game-winner call, always.

Coaching Cue

Cue: "Every situation has its own rules. Say them out loud until they say themselves."


What to watch today: eye level under movement. The moment the pocket squeezes, young QBs drop their eyes to the rush and lose the field; the schooled ones move with eyes up and reset the progression where they left it. If today produces one rep of a genuine climb with the eyes never dropping, tape that memory. That is the position, condensed.

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Common questions

What should a high school hopeful QB train that camps don't teach?

The pre-snap job. Camps drill drops and throws; the separator is counting the box, reading safety structure, and getting out of bad plays. A parent with six cones and a willingness to rearrange them is a genuinely complete pre-snap training environment.

How much film should a 13 to 15 year old QB watch?

Fifteen to twenty minutes twice a week beats a marathon. Watch their own games first with two questions: where did my eyes go, and where SHOULD the ball have gone? One notebook page per game. The habit matters more than the volume; college QBs are made from kids who started narrating their own film at this age.

My kid throws well but holds the ball too long. What fixes it?

A rhythm standard, not a lecture. Progression drills with a strict clock (look one on the plant, two on the hitch, then checkdown or throw it away) retrain the internal timer, and celebrating throwaways as good plays removes the fear that causes the holding. Sacks are usually a decision problem wearing a courage costume.

Quarterback plans for other ages
Ages 7-8Ages 9-10Ages 11-12
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