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Golf · Short Game · Ages 9-10

Golf Short Game Practice Plan for 9 and 10 Year Olds

At 9 and 10, the chip becomes a calibrated tool: clock SIZES (the brushing stroke sized small-medium-big, tempo never changing, exactly like putting) and LANDING-SPOT discipline: every chip preceded by a called spot, because chips aimed at holes get greedy and chips aimed at landing spots get close. The first up-and-down games arrive, pairing the chip with its putting sibling.

This session runs about 45 minutes with a lofted club, balls, towels, and a putter for the pairing games. The professional secret shared out loud: great chippers are not doing anything fancy: they are landing balls on chosen spots with rehearsed swing sizes, over and over, while everyone else aims vaguely at flags. Choosing the spot IS the skill.

Practice Plan

Short-Game Session: Called Spots, Sized Swings

Every chip gets a called landing spot and a chosen clock size before it flies. Greedy flag-chasing retires; spot-landing professionalism begins.


Warmup · 5 minutes

Brush and Toss Reset

Duration5 minEquipmentclub, balls, towel

Five grass brushes, three underhand tosses to the towel (the concept refreshed by hand), five easy chips landing anywhere friendly. The little swing wakes up before the calibration starts.

Coaching Cue

Cue: "Brush first, land second. Same religion as always."


Block 1: Clock Sizes · 15 minutes

Three-Size Ladder

Duration8 minEquipmentclub, balls, 3 towels at 10, 18, 25 feet

The chip sized like the putt: small brush to the near towel, medium to the middle, big to the far, tempo identical throughout. Two balls per towel, twice through. Landing within a towel-length counts. The sentence from putting transfers whole: never hit harder, brush bigger.

Coaching Cue

Cue: "Same sweep, longer verses. The towels teach the sizes."

Random Calls

Duration7 minEquipmentclub, balls, towels

The sizes tested out of order: you call towels randomly, they choose the size and chip within one rehearsal swing. Ten calls. Random recall is where calibration becomes ownership, and one rehearsal (not three, not zero) becomes the lifetime habit.

Coaching Cue

Cue: "Hear it, rehearse it once, land it."


Block 2: Landing-Spot Discipline · 12 minutes

Spot Before Shot

Duration12 minEquipmentclub, balls, a towel and a cup or target beyond it

The professional sequence installed: target beyond the towel, and every chip preceded by the called landing spot ("landing on the towel, rolling to the cup"). Ten chips, graded FIRST on hitting the called spot, second on the finish. A spot-hit that rolls long gets praised and recalibrated; a lucky flag-finish off a missed spot gets the knowing grin. The spot is the skill; the roll is the student.

Coaching Cue

Cue: "Call the landing, trust the roll. Flags are for tourists."


Block 3: Up-and-Down Golf · 8 minutes

Chip-and-Putt Holes

Duration8 minEquipmentclub, putter, balls, cup

The pairing game: six holes of chip-then-putt, scored against par-two, the chip's landing spot called every time. Score logged against last week. The short game's two halves meet, and the scorecard makes the meeting matter.

Coaching Cue

Cue: "Land it, roll it, hole it. Par is the rent."


Finish · 5 minutes

Trophy Up-and-Down

Duration5 minEquipmentclub, putter, balls

One narrated championship sequence: the called chip, the finishing putt, retried till converted, roared. Log the day: ladder landings, random-call hits, course score, dated.

Coaching Cue

Cue: "One chip, one putt, one trophy."


What to watch today: where the eyes aim. Kids stare at flags and holes, and the chip obediently flies at them (landing long, rolling forever). The called-spot ritual redirects the eyes to the landing, and the results feel like magic within a session. When chips run long all day, ask one question: where were you looking?

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Common questions

Why land on a spot instead of aiming at the hole?

Because chips spend most of their life rolling: the flight is short and controllable, the roll is long and predictable. Landing spots put the controllable part in charge. It is the single professional habit most separating good junior short games from hopeful ones, and it installs perfectly at 9.

How many rehearsal swings should a chip get?

Exactly one, feeling the called size while looking at the landing spot: zero rehearsals breeds guessing, three breeds paralysis. The one-rehearsal habit installed now becomes the calm pre-shot rhythm every pressure chip will lean on later.

When should pitching (the bigger swing) be introduced?

At 11 and 12, once the chip's sizes are owned: the pitch is a different engine (wrists and body join) for a different job (more air, less roll), and learning it too early usually breaks the chip's quiet hands. The chip is the foundation; the pitch is its ambitious sibling.

Short Game plans for other ages
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