At 11 and 12, the shot learns to move: SHOOTING ON THE RUN (the engine firing mid-stride, the sport's signature attack), the QUICK STICK finish (wall ball's one-touch cashing in at the crease), and catch-and-shoot timing off feeds. Percentages join the ledger, because placement under motion is the age's graduation skill.
This session runs about an hour with stick, balls, goal, and a feeding parent (hand tosses work perfectly). The running shot gets built off the dominant-side sweep first (the natural pattern), and the discipline stays: overhand-to-three-quarter releases, low addresses honored, every rep's exit at speed. The shooter being built scores in games, not just driveways.
This plan was written for every 11 and 12 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
Off the arc sweep at climbing speeds: the engine's turn firing mid-stride, the far-pipe low corner as the standing target, and the ladder finding each week's honest speed-accuracy edge. The one banned crutch is the stutter-step before release: it kills the run's whole threat and becomes permanent if allowed.
Time: the one-touch finish beats every goalie's set, and crease chances arrive constantly in youth offenses. It is also free to train: wall ball's one-touch station IS this skill, and the goal version just adds celebration. Finishers at this age are mostly kids whose walls built the touch.
Called-corner hits over attempts, split by mode (standing, running, quick-stick) and logged weekly: the trend is the shooter's biography. Standing percentages should lead, running should chase them across the season, and the quick-stick line mostly tracks wall-ball honesty.