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Soccer · Shooting · Ages 13-15

Soccer Shooting Practice Plan for 13 to 15 Year Olds

At 13 to 15, finishing becomes a package held to game standard: first-time strikes both feet, volleys and half-volleys, the placed side-foot and the driven laces ball chosen by situation, and all of it on the tired legs the second half actually provides. Keepers are suddenly good, so the margins move to the corners and the timing moves earlier: the shot beaten keepers never see is the one taken a touch sooner than they expected.

This is a 75-minute workout with a size 5 ball, real conditioning cost, and everything logged: corner counts per pattern, per foot, fresh versus gassed. The weak foot graduates to full standard, same drills, same targets, same expectations. A server makes two blocks better, but every drill lists a solo version off a wall or rebounder.

Practice Plan

Full Workout: The Finishing Package on Second-Half Legs

Every finish in the toolkit, chosen by situation, logged by corner, and re-tested tired. The weak foot runs at full standard today, and the earliest shot is the best disguise: hit it a touch sooner than any keeper wants.


Warmup · 10 minutes

Two-Foot Ladder

Duration10 minEquipment1 ball (size 5), a goal or wall

Corner strikes off the move, alternating feet, stepping back a stride every four reps until at game range. Then six first-time finishes off self-serve or wall rebound, three per foot. The warmup ends when the weak foot has hit a low corner at range, and not before.

Coaching Cue

Cue: "The weak foot opens the session. It's not a guest anymore."


Block 1: Pattern Finishing · 20 minutes

Four-Pattern Circuit

Duration20 minEquipment1 ball, 2 cones, a goal (server or wall)

Five attempts per pattern per foot, corners logged: (1) touch-out-and-strike off the dribble past a cone, (2) first-time far-post from a cross-face serve, (3) cutback onto the other foot, wrapped far corner, (4) one-touch-set-then-driven from the edge of the area distance. The log fills a 4x2 grid, and the grid tells the truth about which patterns are owned and which are decoration.

Pattern 4 carries the age's new decision: DRIVEN low through traffic when the keeper is set, PLACED side-foot when arriving with time. Choosing is part of the rep.

Coaching Cue

Cue: "Driven when they're ready, placed when you are. Never the same answer twice in a row."


Block 2: Off the Ground · 20 minutes

Half-Volley School

Duration10 minEquipment1 ball, a goal

Self-toss or serve, ball bounces once, strike ON the rise with the laces, body over the ball, follow-through short and downward. Six per foot at a low corner. The half-volley is the most common "hard" finish games actually serve, and the whole trick is compact violence: short backswing, ankle locked, chest over. High misses mean late contact; catch it earlier off the bounce.

Coaching Cue

Cue: "Catch it on the way up, swing short, stay over it."

Volley Discipline

Duration10 minEquipment1 ball, a goal, a server

Served balls arriving on the full: side-foot guide volleys placed far post when the serve is friendly, laces punch volleys kept DOWN when it must be hit. Eight serves per side. Volleys at this age are graded on trajectory before outcome: anything rising over the frame is a technique fail even when it scores in a highlight reel. Solo: wall-pop serves to self.

Coaching Cue

Cue: "A volley that stays down is a finish. A volley that climbs is a throw-in for the other team."


Block 3: Gassed Finishing · 15 minutes

Sprint-Serve Rounds

Duration15 minEquipment1 ball, 2 cones, a goal

The second-half simulator: shuttle sprint cone to cone, then immediately three finishes: one off the dribble, one first-time, one weak-foot-only, corners logged per round. Four rounds, short rests. Fresh counts came from Block 1; this is the gassed column next to them. The season's real goal is shrinking the gap between the columns, because that gap is exactly what shows up in minutes 60 through 80.

Coaching Cue

Cue: "Tired is when finishing becomes a decision instead of a talent."


Finish · 10 minutes

Rebound Closeout

Duration10 minEquipment1 ball, a goal

Five called-corner finishes, then the closer: three reps where you spill the save sideways on purpose and the rep only counts when the rebound is buried first-time. Log the day's grid out loud: patterns, feet, fresh, gassed. End on a buried rebound.

Coaching Cue

Cue: "Goalscorers are just the players still moving when the ball comes back out."


What to watch today: the timing of the strike relative to the keeper's set feet. At this age the open corner matters less than the open MOMENT: the touch earlier than expected, the half-volley taken instead of controlled. If every finish looks technically clean but saves keep happening, the flaw is punctuality, not technique.

This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.

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Common questions

What finishing patterns should a teenager have?

A dependable set: first-time far-post both feet, the touch-out-and-strike off the dribble, the cutback onto the other foot, a driven low ball and a placed side-foot chosen by situation, plus a half-volley and a controlled volley. Eight patterns at 70 percent beat two at 95, because games choose the pattern for you.

How does my kid beat good goalkeepers?

Mostly with timing and height: shots taken a touch earlier than the keeper expects, and shots kept low. Corners still matter, but at this age the open moment beats the open corner. That is why this plan grades early strikes and down-trajectories over raw placement.

Why practice finishing while exhausted?

Because the chances that decide matches arrive in the last thirty minutes, on legs that no longer volunteer good technique. Logging fresh-versus-gassed corner counts turns second-half finishing into a trainable number, and shrinking that gap is worth more than improving the fresh number.

Shooting plans for other ages
Ages 7-8Ages 9-10Ages 11-12
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