Ages 8 and up · Two gloves, a ball, and a partner or target at a distance that stretches (30-60 feet by age); open ground
The crow-hop is the little shuffle-hop between catch and throw that turns an arm throw into a body throw: momentum gathers through the catch, the hop turns the body sideways and loads the legs, and the throw rides the whole chain. Kids without it throw rainbows off their arm; kids with it throw lines they did not know they had.
It installs as a rhythm in about a week (catch, hop, throw as one dance step), and once installed it is permanent: every outfield throw, every deep infield relay, and most long throws a player ever makes will ride this exact move.
Hopping straight up (a bounce, not a gather).
The gain-ground standard: each hop should land a foot or two closer to the target. Chalk a line to beat. The hop is momentum, not decoration.
Staying square to the target through the hop (no sideways turn, no load).
Back to walk-throughs grading only the turn: glove shoulder points at the target at the hop's landing. The sideways moment is where the legs join the throw.
Big rainbow throws celebrated for distance.
The line standard with honest scoring: flat-with-a-hop beats high-and-floaty at every distance. Prove it once with a count-aloud race between the two throws; the argument ends permanently.
Shorter distances, walk-through pace, the hop practiced without a throw until smooth.
Longer throws with the one-hop-line standard; crow-hops out of drop-step catches (the full outfield play); throws to a cutoff-height target; or do-or-die versions fielding a roller on the run into an abbreviated hop.
This page teaches the drill. ParentEdge builds it into a plan for your kid.
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