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Baseball · Throwing · Ages 13-15

Baseball Throwing Practice Plan for 13 to 15 Year Olds

At 13 to 15, the arm becomes an asset with a maintenance schedule. The workout formalizes what the earlier years hinted: a genuine arm-care routine (bands or light work before, recovery habits after), long toss as a structured builder, and position-speed throwing, delivering accurate throws on the move, off different platforms, with a clock running, because that is the entire job description of a teenage infielder or outfielder.

This is a 75-minute session with gloves, a ball, space, and ideally a resistance band. The volume rules get serious now: this workout counts as a hard-throwing day, it does not stack on top of a pitching day, and the weekly picture (all teams, all events) gets audited out loud. Velocity is allowed to be a goal at this age; it is built on the boring pillars here, never instead of them.

Practice Plan

Full Workout: The Arm as an Asset

A real routine now: bands, ramps, structured long toss, and throws delivered at game speed off moving platforms. Velocity is welcome; it rides on the boring pillars or not at all.


Warmup · 10 minutes

Bands and Build

Duration10 minEquipmentresistance band (or light towel work), gloves, ball

Band routine: pull-aparts, external and internal rotations at the side, rows, ten to fifteen each, light and controlled. Then the throwing ramp: twenty feet to seventy over five minutes, arc flattening as distance grows. The band work is five minutes that buys entire seasons; it is not optional today or any day.

Coaching Cue

Cue: "Warm the small muscles so the big ones can cash their checks."


Block 1: Long Toss, Structured · 20 minutes

The Builder

Duration20 minEquipmentgloves, ball, space

Full progression: stretch out with arc and honest submax effort, a few throws per station, to today's comfortable max distance; hold that distance for five or six throws; then the pull-down set, back to seventy or eighty feet, eight throws firm and flat on a line, crow hop engaged, chest-high graded. Distances logged over weeks, never forced within a day. Kids who also pitch slot this block per their coach's throwing plan; it does not stack onto pitching days.

Coaching Cue

Cue: "Stretch it like taffy, then snap the rope. The log grows by weeks, not by wanting."


Block 2: Position Speed · 20 minutes

Platforms

Duration10 minEquipmentgloves, ball

Accurate throws off every real-game platform, eight reps each: off the catch with a shuffle (the default), off the crow hop for distance, on the RUN (jog toward the target, throw mid-stride), and off a spin (simulating the turn from the backhand or the outfield gather). Chest-high hits counted per platform, and the ugly platforms get the extra reps, which is the whole point of practicing.

Coaching Cue

Cue: "Games never ask for your favorite platform twice in a row."

The Clock Round

Duration10 minEquipmentgloves, ball, a timer

Beat-the-runner at speed: ball fed as a roller or short hop, three seconds counted from pickup to a chest-high arrival at fifty to sixty feet, twelve reps, hits logged. Then quick-catch, thirty seconds, three rounds, best count against the running monthly log. The exchange, the feet, and the platform choice all get tested by one honest clock.

Coaching Cue

Cue: "The clock doesn't care how it looked. Chest-high, on time, next."


Block 3: Accuracy Under Fatigue · 15 minutes

Tired Chest Ladder

Duration15 minEquipmentgloves, ball, 2 markers

The late-inning simulator: shuttle sprint between markers, then immediately five throws at the chest ladder standard (seven of ten climbs, at sixty feet). Three rounds, hits logged fresh-versus-gassed. Arms get tired in the seventh inning; the throws still have to arrive. The gap between the columns is the season's honest project.

Coaching Cue

Cue: "Tired is when throwing mechanics either exist or don't."


Finish · 10 minutes

Ramp Down and Audit

Duration10 minEquipmentgloves, ball, band

Easy throws walking in from fifty feet to twenty, arc returning, effort melting. Light band flushes: pull-aparts and external rotations, ten each. Then the weekly audit out loud: hard-throwing days across ALL teams and events, pitching days and their mandated rest, and where the two full off days live. The log gets the day's numbers: long-toss distance, platform hits, clock hits, tired-ladder columns.

Coaching Cue

Cue: "Ramp down, flush, count the week out loud. The arm is a career now."


What to watch today: the arm slot under fatigue and on the run. When teenage arms tire, the slot drops and the elbow leads, and that pattern repeated is how sore turns into hurt. If the tired rounds change the throwing shape, end the block early and log why. Protecting the asset IS the training.

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Common questions

What does a real arm-care routine include for a teenager?

Before throwing: light band work (rotations, pulls, rows) and a gradual distance ramp. After: an effort ramp-down and light flushing work. Weekly: at least two full off days from overhand throwing, honest accounting across all teams, and pitching rest treated as law. Ten unglamorous minutes a day, entire seasons saved.

How does a position player add arm strength and velocity?

Structured long toss once or twice a week, crow-hop pull-downs, general strength as the body matures, and clean mechanics off every platform. Weighted-ball velocity programs exist and work, but they belong under qualified supervision with managed workloads; unsupervised max-effort programs are how 15-year-old arms end up in doctors' offices.

My kid plays on two teams. How do we manage the throwing load?

Add it up out loud weekly, because nobody else is: every game, practice, bullpen, and lesson across both rosters. Hard-throwing days should not stack back-to-back-to-back, pitching rest days are non-negotiable, and two true off days need to exist somewhere. When the calendar cannot provide that, the calendar is the problem to fix.

Throwing plans for other ages
Ages 7-8Ages 9-10Ages 11-12
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