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Baseball · Speed & Base Running · Ages 13-15

Baseball Speed & Base Running Practice Plan for 13 to 15 Year Olds

At 13 to 15, the field grows to full size and speed becomes a measured asset: home-to-first and steal splits logged like lifts, acceleration trained with real sprint work, and the stealing craft upgraded for pitchers who now hold, vary looks, and throw over. Deceleration joins the syllabus too, arriving at bases under control, because the big field punishes both slow decisions and reckless arrivals.

This is a 75-minute workout with bases, markers, a stopwatch, and ideally a partner to mime pitcher looks. Sprint quality rules are adult now: full rests (a minute-plus per six seconds of sprinting), volume capped before form decays, and everything dated in the log. Speed at this age is trainable in a way it simply was not at 10; the kids who treat it as a skill gain a step a season.

Practice Plan

Full Workout: Speed as a Measured Asset

Splits logged like lifts, jumps built against real pitcher looks, and arrivals under control. The big field pays the runner who trains all three.


Warmup · 10 minutes

Sprint Prep

Duration10 minEquipmentmarkers

A-skips, B-skips if known, lateral shuffles, build-ups to ninety percent. Three low first-five-steps starts. Two stick-landing broad jumps. The nervous system gets invited before it gets billed.

Coaching Cue

Cue: "Prime it, don't spend it."


Block 1: Acceleration · 20 minutes

Resisted-Feel Starts

Duration10 minEquipmentmarkers (a slight uphill if one exists)

Six ten-yard starts at max intent, low and punchy, full rests, uphill if the yard offers one (the hill coaches lean and drive better than words). Then two flying twenties: jog into a mark, then full speed past it, feeling the difference between accelerating and cruising. Everything rests fully; the last rep must match the first.

Coaching Cue

Cue: "Ten angry yards. The rest of the sprint is just spending what those bought."

Home-to-First, Officially

Duration10 minEquipmenthome, first, stopwatch

Three timed run-throughs with real rests, best logged and dated. Right-handed and left-handed batter starts both get a turn if switch-thinking; otherwise game-side only. The monthly trend line of this one number is the speed program's report card.

Coaching Cue

Cue: "Through the line, every time. The watch believes finishers."


Block 2: Stealing Craft · 25 minutes

Look Library

Duration12 minEquipmentfirst base, a partner miming

The big-field upgrade: the partner cycles a LIBRARY of looks from the stretch: quick pitch, long hold, pickoff, slide-step, high leg kick. Runner holds a balanced lead and answers each correctly (jump, hold, dive back, adjusted jump), ten mixed reps, jumps graded in steps. Then the timing conversation out loud: which looks are GO looks, which are wait looks, and what the first committed move looked like on each.

Coaching Cue

Cue: "Collect his tells like baseball cards. The jump is knowledge wearing spikes."

Timed Steals and Delay Reads

Duration13 minEquipmentfirst, second, stopwatch

Four full timed steal reps off mimed looks (lead, jump, crossover, sprint, controlled arrival). Then the craft extras of the age, two reps each: the delayed steal (walking secondary, GO as the imaginary catcher lobs back), and the first-to-third read off a mimed base hit call. All logged. Steal times minus standing-sprint times still equals the jump; the gap keeps shrinking or the block repeats next week.

Coaching Cue

Cue: "The base was stolen at the lead. The sprint is just the paperwork."


Block 3: Arrival Control · 10 minutes

Decelerate to the Bag

Duration10 minEquipmentsecond or third base

Sprint at the bag from twenty yards and arrive UNDER CONTROL three ways, three reps each: the pop-up stop on the bag (chopped steps, hips down, balanced on arrival), the overrun-and-return (through, brake, back), and the round-and-hold (banana approach, held at the bag, ready to advance). Sliding stays a supervised team-practice skill; control is the backyard version, and it prevents both outs and ankles.

Coaching Cue

Cue: "Arrive like you meant it. Wild arrivals give back stolen steps."


Finish · 10 minutes

The Ledger

Duration10 minEquipmentthe log

Walk a lap while the log gets its numbers: home-to-first, steal time, jump grades, flying-twenty feel notes. Circle the month's best of each. Two minutes of easy striding to flush, done. Speed logged is speed owned; speed remembered is a rumor.

Coaching Cue

Cue: "The log is the trophy case. Fill it honestly."


What to watch today: rest discipline. Teenagers turn sprint work into conditioning the moment nobody guards the rest intervals, and conditioned sprinting is slow sprinting rehearsed. If the last start of the day is visibly slower than the first, the volume was wrong; cut it next session and watch the times drop anyway.

This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.

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Common questions

How much can a teenager actually improve sprint speed?

Meaningfully: with real acceleration work, full rests, and maturation working together, a step per season is a normal outcome. The order of returns: first-ten-yards mechanics, then jumps and reads (free speed), then general strength as the body matures. Conditioning laps contribute nothing to any of it.

What steal numbers matter on the big field?

Two, tracked together: the standing sprint time first-to-second, and the full steal time off a read. The gap between them is the jump, measured in real seconds, and shrinking that gap beats improving raw speed for almost every runner. Under the gap math, average-fast kids with great reads swipe bags off strong batteries.

Why practice deceleration into bases?

Because the big field punishes wild arrivals twice: overslides and overruns become outs, and reckless full-speed arrivals are where ankles and knees get spent. The three controlled arrivals (pop-up stop, overrun-return, round-and-hold) cover nearly every game situation and cost ten minutes a week.

Speed & Base Running plans for other ages
Ages 7-8Ages 9-10Ages 11-12
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