Full Workout: Speed as a Measured Asset
Splits logged like lifts, jumps built against real pitcher looks, and arrivals under control. The big field pays the runner who trains all three.
Duration10 minEquipmentmarkers
A-skips, B-skips if known, lateral shuffles, build-ups to ninety percent. Three low first-five-steps starts. Two stick-landing broad jumps. The nervous system gets invited before it gets billed.
Coaching Cue
Cue: "Prime it, don't spend it."
Block 1: Acceleration · 20 minutes
Duration10 minEquipmentmarkers (a slight uphill if one exists)
Six ten-yard starts at max intent, low and punchy, full rests, uphill if the yard offers one (the hill coaches lean and drive better than words). Then two flying twenties: jog into a mark, then full speed past it, feeling the difference between accelerating and cruising. Everything rests fully; the last rep must match the first.
Coaching Cue
Cue: "Ten angry yards. The rest of the sprint is just spending what those bought."
Home-to-First, Officially
Duration10 minEquipmenthome, first, stopwatch
Three timed run-throughs with real rests, best logged and dated. Right-handed and left-handed batter starts both get a turn if switch-thinking; otherwise game-side only. The monthly trend line of this one number is the speed program's report card.
Coaching Cue
Cue: "Through the line, every time. The watch believes finishers."
Block 2: Stealing Craft · 25 minutes
Duration12 minEquipmentfirst base, a partner miming
The big-field upgrade: the partner cycles a LIBRARY of looks from the stretch: quick pitch, long hold, pickoff, slide-step, high leg kick. Runner holds a balanced lead and answers each correctly (jump, hold, dive back, adjusted jump), ten mixed reps, jumps graded in steps. Then the timing conversation out loud: which looks are GO looks, which are wait looks, and what the first committed move looked like on each.
Coaching Cue
Cue: "Collect his tells like baseball cards. The jump is knowledge wearing spikes."
Timed Steals and Delay Reads
Duration13 minEquipmentfirst, second, stopwatch
Four full timed steal reps off mimed looks (lead, jump, crossover, sprint, controlled arrival). Then the craft extras of the age, two reps each: the delayed steal (walking secondary, GO as the imaginary catcher lobs back), and the first-to-third read off a mimed base hit call. All logged. Steal times minus standing-sprint times still equals the jump; the gap keeps shrinking or the block repeats next week.
Coaching Cue
Cue: "The base was stolen at the lead. The sprint is just the paperwork."
Block 3: Arrival Control · 10 minutes
Duration10 minEquipmentsecond or third base
Sprint at the bag from twenty yards and arrive UNDER CONTROL three ways, three reps each: the pop-up stop on the bag (chopped steps, hips down, balanced on arrival), the overrun-and-return (through, brake, back), and the round-and-hold (banana approach, held at the bag, ready to advance). Sliding stays a supervised team-practice skill; control is the backyard version, and it prevents both outs and ankles.
Coaching Cue
Cue: "Arrive like you meant it. Wild arrivals give back stolen steps."
Duration10 minEquipmentthe log
Walk a lap while the log gets its numbers: home-to-first, steal time, jump grades, flying-twenty feel notes. Circle the month's best of each. Two minutes of easy striding to flush, done. Speed logged is speed owned; speed remembered is a rumor.
Coaching Cue
Cue: "The log is the trophy case. Fill it honestly."
What to watch today: rest discipline. Teenagers turn sprint work into conditioning the moment nobody guards the rest intervals, and conditioned sprinting is slow sprinting rehearsed. If the last start of the day is visibly slower than the first, the volume was wrong; cut it next session and watch the times drop anyway.