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Baseball · Infield · Ages 13-15

Baseball Infield Practice Plan for 13 to 15 Year Olds

At 13 to 15 the infielder becomes a craftsman with a positioning brain. The bigger field (most players move to 90-foot bases in this window) changes everything: plays take longer, throws must carry, and range plus first-step quickness decide who stays on the dirt. The craft deepens (hop control at real velocity, backhands as routine, double-play turns at game speed, throws from every arm slot the play demands) and the IQ layer becomes selection-grade: positioning by hitter and count, cutoff execution, and communication that organizes the whole dirt.

This 75-minute session covers advanced hop work, full-range fielding, turn speed, the arm-slot menu, and positioning brains. Real baseballs carry the work now, on the best ground available, with tennis balls reserved for courage-stretch drills at new speeds. The honest frame for the age: infield jobs on bigger fields are won by feet and brains, because the field just got too big for anything else to hide behind.

Practice Plan

Field Session: Craftsman on the Big Field

Ninety-foot bases hide nothing. Hop control at velocity, backhands as routine, turns at game speed, and a positioning brain that starts every play early.


Warmup · 10 minutes

Full Battery

Duration10 minEquipmentbaseballs, glove

Creep-step rhythm, right-left-field at pace, forehands, backhands, four short-hop picks each side, and six on-the-move throws at building effort. Add two do-or-die slow rollers. The battery is now ten minutes of the whole career so far; anything rusty in it gets tomorrow's attention, not today's session.

Coaching Cue

Cue: "The fundamentals are your instrument. Tune it, then play."


Block 1: Hop Control at Velocity · 16 minutes

Firm Reads

Duration8 minEquipmentbaseballs (good ground) or tennis balls (rough ground)

Grounders at honest game pace, mixed hops, with the attack-choice called mid-approach ("BIG!"/"SHORT!") and the in-between hop banned as ever. Twelve reps. Then four intentionally awkward ones (topspin skidders served firm and low) taken with the deep-set glove and a giving chest. Velocity compresses decision time; the call keeps the decision conscious until it becomes reflex.

Coaching Cue

Cue: "Faster ball, earlier choice. Velocity punishes the undecided twice as hard."

The In-Between Answer

Duration8 minEquipmentbaseballs

The graduate lesson: when the in-between hop is truly unavoidable (you serve balls timed to force it), the answers get drilled instead of suffered: smother it (chest over, glove trapping down), or beat it with the charge that turns it into a short hop. Eight reps alternating answers on your call, then four with the kid choosing. Even the worst hop has a best response; owning both removes the position's last fear.

Coaching Cue

Cue: "No hop is unplayable. Smother it or steal its timing."


Block 2: Range and the Arm-Slot Menu · 18 minutes

Edge-of-Range Balls

Duration9 minEquipmentbaseballs, 2 cones marking current range

Crossover-first balls at and just past the cone-marked range edge, both sides: full-stretch forehands with the slide-and-field when needed (grass-safe), deep backhands taken off the outside foot with the plant-and-throw behind them. Eight reps per side, cones nudged wider only when clean. Log the honest range width; racing that log is the range program, and it moves weekly at this age.

Coaching Cue

Cue: "Your range is a fact you can change. Move the cones, then move them again."

Every Slot in the Bag

Duration9 minEquipmentbaseballs, target

The throw menu, matched to plays: over-the-top with a shuffle (routine), three-quarter on the run (do-or-die and charges), sidearm from the backhand plant, and the underhand-to-flip family up close. Three of each, each OUT of its matching fielding pattern, never from a standstill. Arm slots are tools the play chooses; drilling them inside their plays keeps the choosing automatic.

Coaching Cue

Cue: "The play picks the slot. Your job is owning them all."


Block 3: Turn Speed and the Dirt Brain · 26 minutes

Double Plays at Tempo

Duration9 minEquipmentbaseballs, a base

Feeds and turns at genuine game speed with a clock feel (you count the runner aloud: "one-one-thousand, two..."): firm chest-high feeds from every fielding angle, turns with the footwork through the bag and the re-throw released before your count hits the base. Ten plays alternating roles. Speed comes from exchange cleanliness, not hurry; a bobbled turn is two outs lost to greed for one.

Coaching Cue

Cue: "Fast is clean done sooner. The count is beatable by rhythm alone."

Positioning IQ

Duration9 minEquipmentcones as hitters/situations

The brain, drilled: you announce hitter and situation ("lefty pull hitter, runner on first, one out"; "speed guy, nobody on, two strikes") and the kid MOVES to their positioning answer and says why ("two steps toward the hole, double-play depth"). Ten scenarios across imagined positions. Then three live balls served to punish or reward the positioning honestly. Coaches at this level watch where infielders STAND before they watch how they field.

Coaching Cue

Cue: "The play starts before the pitch. Stand where the story is going."

Cutoffs and the Loud Dirt

Duration8 minEquipmentbaseballs, targets

Relay-and-cutoff work: sprint to a cutoff spot lined between two targets (arms up, LOUD: "HIT ME!"), receive on the glove side already half-turned, and relay in one exchange to the called base, or let it travel on the "LET IT GO!" call you make. Six relays. Then a closing ninety seconds of full-voice situation play: every ball fielded with the base called, every teammate-cone commanded. The dirt talks at this level, and the infielder who runs the conversation runs the team.

Coaching Cue

Cue: "Line it up, light it up, one touch through. Relays are catches that keep moving."


What to watch today: footwork decay at tempo. Every skill here survives slow reps; the position is decided by which ones survive the clock. When the count is running and the feeds stay chest-high, the turns stay through the bag, and the positioning answers still come with reasons, you are watching a big-field infielder emerge. The log (range cones, turn counts, positioning answers) is the proof; keep it honestly and let it argue with bad days.

This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.

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Common questions

What changes most when kids move to the 90-foot field?

Time and distance stop forgiving. Plays that survived slow footwork on small fields now die by half a step, throws must carry honestly, and range becomes selection-grade. The answer is footwork-first training (crossover range, connected field-to-throw rhythm) plus positioning IQ, because standing right saves more steps than speed buys.

How should infielders train arm strength at this age?

Through throwing progressions with sound mechanics, gradually stretched distances, honest warm-ups, and respect for your league's guidance on volume, ideally inside a supervised program. On the fielding side, train the slots INSIDE their plays so accuracy grows with strength. A carrying arm matters on the big field; a cared-for arm matters for a decade.

Shortstop, second, or third for a 13 to 15 year old?

Train range, hands, turns, and brains position-agnostically and let the roster decide; most infielders shuttle between spots for years. The honest trait map: shortstop wants the widest range and strongest arm, second wants turn craft and quickness, third wants short-hop courage and reaction. Versatility is playing time; the two-spot infielder makes every lineup.

Infield plans for other ages
Ages 7-8Ages 9-10Ages 11-12
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