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Lacrosse · Drill

Shooting on the Run Reps

Ages 9 and up · A stick, balls, a goal or target (taped corners on a wall or fence), 15 yards of running room across the target's face

Lacrosse goals at every competitive level come overwhelmingly off the dodge: shooting at full stride, overhand, placed, while the body travels sideways-ish past the cage. Time-and-room shots are dessert; the run-and-rise is dinner, and it is a coordination pattern (hips rotating through the release mid-stride) that builds beautifully through driveway volume.

The standards do the teaching: OVERHAND (the sidearm spray is this drill's great enemy), placed at called corners (low-far as the default), and released without breaking stride. A season of these reps produces the shot that makes coaches move a kid up a line.

How to run it

  1. The pattern at a jog: run across the target's face (like turning the corner off a dodge), and shoot OVERHAND mid-stride, hips rotating through the release, follow-through at the target, stride continuing. Six reps each direction.
  2. Placement standards: corners called before each rep ("low far!"), the default low-and-far-corner drilled most (the hardest save, the highest percentage).
  3. Speed builds: three-quarter and then full-speed runs, the overhand release surviving the pace or the pace dropping.
  4. Add the dodge entry: a split dodge at a cone flowing into the run-and-shoot (the full game sequence). Six reps each side.
  5. Finish with the scored round: ten full-speed shots at called corners, hits logged and raced weekly. Volume honest: 25-40 shots is a session, quality gating all of it.

What to say

Over the top, on the run. Sidearm sprays; overhand scores.
Hips through the shot, stride through the follow-through. The run IS the power.
Pick a corner before you release. Placed beats hard, every level, forever.

Common faults and fixes

Sidearm creep at speed (the universal decay).

The overhand standard graded per rep with the stick-past-the-ear check; pace drops until it holds. Sidearm feels faster and shoots slower and wider; say it once, grade it always.

Stopping or stuttering to shoot (the run abandoned at release).

The stride-through rule: the steps continue through and past the release. Slow to the jog where the mid-stride release works, then rebuild speed on top of it.

Aimless power (shots sprayed hard at the general cage).

Called corners with honest scoring: uncalled or missed-wide shots score zero regardless of speed. The scoreboard converts power-pride into placement inside two sessions.

Make it easier, make it harder

Easier

Jogging pace, big targets, strong hand only at first, shortened run-ups.

Harder

Full dodge-to-shot chains; weak-hand rounds; a parent's passive positional pressure trailing the run; faking before the release (eyes and stick selling high, shooting low); shooting off feeds caught mid-run (the catch-and-rise, the full crease game).

This page teaches the drill. ParentEdge builds it into a plan for your kid.

Built around their game, their goals, and what they’re working on.

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Full practice plans for this skill
Shooting plan · Ages 7-8Shooting plan · Ages 9-10Shooting plan · Ages 11-12Shooting plan · Ages 13-15
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