Ages 8 and up · A partner rolling balls with a bucket, a target (or partner) at a base distance, 20-30 feet of run-up space
The charge play (sprinting a slow roller, fielding on the run, throwing side-arm mid-stride) is softball's signature infield skill, because the sixty-foot diamond and the slap-and-bunt game serve it up constantly: wait back on a slow roller in this sport and the runner is simply safe, every time. Charging is not a highlight here; it is the default.
The drill builds it as a rhythm with a counted clock standing in for the runner: charge, glove-side-foot pickup (or the bare hand on dead balls), and the throw flowing out of the run in one motion. Graded first on courage-through-the-ball, then cleanliness, then the beaten count; that order matters.
The slow-down-and-gather habit (fielding from a stop, then throwing).
The counted clock exposes it honestly: gathered plays lose the count. Rep the through-the-ball rhythm at three-quarter speed until the one-motion version feels normal, then let the count return.
Bare-handing balls that are still rolling with pace (drops and kicks).
The tool rule: glove on anything still moving well, bare hand only on dead and dying balls. Drill the decision by announcing ball types until the read is automatic.
Wild throws from panic arm angles.
Groove the side-arm-on-the-run release at half speed to a big target first; accuracy at three-quarter speed beats chaos at full. The count returns only when the throw has a home.
Slower counts, rolling balls only, half-speed charges grading shape, big targets.
Faster honest counts; mixed dead and rolling balls unannounced; the look-first version with lead runners announced; charge plays starting from double-play depth; or a full slap-defense scenario with the coverage answer called aloud.
This page teaches the drill. ParentEdge builds it into a plan for your kid.
Built around their game, their goals, and what they’re working on.