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Basketball · Point Guard · Ages 11-12

Basketball Point Guard Practice Plan for 11 and 12 Year Olds

At 11 and 12 the point guard meets the play that will define the rest of their basketball life: the PICK-AND-ROLL. Its first reads are learnable right now with a parent and a cone (turn the corner when they trail, snake to the middle when they chase over, hit the roller when the big helps), and the kid who owns those reads at twelve is running varsity sets at fifteen. Tempo control matures too (pushing after stops, calming after chaos), and leadership gets drilled as specific behaviors rather than vibes.

This 60-minute session covers PnR foundations, two-defender reads, tempo decisions, and the leadership checklist. A parent plus a cone screen staffs the whole thing: you play the on-ball defender, then the helping big, and the reads come alive. The through-line from every younger band holds: eyes up, pass first, voice loud; now those habits get a playbook.

Practice Plan

Driveway Session: The Play of Your Life

Meet the pick-and-roll: the read that runs basketball at every level above this one. Two defenders, one ball, and you choosing what happens.


Warmup · 8 minutes

Position Battery

Duration8 minEquipment1 ball

Finger-count dribbling at speed, two-speed lines with bursts, four snake-past-pressure trips, and six passes off the dribble to moving targets. The battery is everything so far; run it at game tempo and move to the new world.

Coaching Cue

Cue: "The old skills at new speed. That's the ticket to the new play."


Block 1: Screen School · 16 minutes

Use It Tight

Duration8 minEquipmentball, 1 cone (or chair) as the screen

The screen's first law: use it SHOULDER-TIGHT. Dribble at the cone screen, set the defender up with a step away, then cut past brushing the cone's edge, ball in the outside hand, turning the corner downhill. Eight reps each direction. Space between the guard and the screen is where defenses live; brushing tight is where they die. Grade the tightness like it is the whole drill, because it is.

Coaching Cue

Cue: "Shave the screen. If you didn't brush it, you didn't use it."

Reject and Re-use

Duration8 minEquipmentball, cone

The counters that make the screen honest: REJECT (when you, the trailing defender, cheat over the screen early, the kid crosses back and drives the opposite way) and RE-USE (when the drive stalls, back out and come off the screen a second time, tighter). Four of each off your honest cues. The screen is a conversation; these are its comebacks.

Coaching Cue

Cue: "The screen isn't a promise, it's an option. Cheaters get rejected."


Block 2: Two-Defender Reads · 18 minutes

Corner, Snake, or Pocket

Duration10 minEquipmentball, cone screen, parent as the big

The real reads, one defender at a time: you now play the screen defender (the big) showing one of three pictures as the kid turns the corner: DROP (you back up: rise into the open middle shot or keep coming downhill), SHOW/HEDGE (you jump out high: snake behind you to the middle), or HELP-ON-DRIVE (you slide to the ball: the pocket pass fires to the "roller," a chair or bucket target behind you). Twelve reps, picture varied honestly, read called aloud as it happens. This is the play that runs basketball; twelve honest reps a week compounds into fluency.

Coaching Cue

Cue: "The big tells you the answer. Take what he leaves, every single time."

Live Chain

Duration8 minEquipmentball, cone, targets

Full possessions chaining it: bring the ball up (token pressure), call the play, use the screen tight, make the read (corner, snake, or pocket), and finish: layup, pull-up on "DROP!", or the pocket delivery to the target. Six possessions. The chain is the position at this age, assembled and audible.

Coaching Cue

Cue: "Call it, shave it, read it, finish it. One breath, four jobs."


Block 3: Tempo and the Checklist · 13 minutes

Push or Settle

Duration7 minEquipmentball

Transition decisions: on your "REBOUND!" call the kid attacks up-court at speed and reads your late picture: "LANE!" (finish the push with a layup or a hit-ahead pass to a target) or "WALL!" (throttle down audibly: "settle, settle!", back it out, call a set). Six reps mixed. Great point guards push everything and settle on evidence; the throttle-down call is as much a skill as the burst.

Coaching Cue

Cue: "Sprint with your eyes open. Push until the wall, then say so and settle."

The Leader's Checklist

Duration6 minEquipmentball

Leadership as behaviors, drilled: a possession where the kid must (1) call the play before half-court, (2) direct one "teammate" by name ("Sam, corner!"), (3) deliver an assist or make the read, and (4) give the first loud word after a dead ball ("next play!"). Run four possessions with the checklist graded aloud. Captains are made of repeatable behaviors; hand over the list early.

Coaching Cue

Cue: "Leaders are just the first voice, every time. Be first on purpose."


What to watch today: hunting a pre-decided answer. Kids fall in love with one read (usually the corner drive) and force it against every picture. The read drill's honesty depends on your pictures being varied and your grading being loyal to them: the RIGHT read is the only celebrated read, even when the forced drive scores. Point guards are paid in correct answers; counterfeit ones cost more later.

This plan was written for every 11 and 12 year old. ParentEdge writes one for yours.

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Common questions

Can pick-and-roll really be taught with one parent and a cone?

The foundational reads, yes, and well: the cone is the screen, the parent plays each defender in turn, and the three big-defender pictures (drop, hedge, help) each have one correct answer the kid learns to see and say. Team practice adds live bodies and timing; the home version installs the vocabulary and the eyes, which are the slow parts.

What is "snaking" and why does it matter?

Dribbling behind a hedging defender into the middle of the floor after using a screen, turning their aggression into your advantage. It is the standard answer to the most common youth PnR defense (the big jumping out high), and a 12 year old who snakes calmly is playing years ahead of schedule. It drills exactly as described with a parent hedging.

How do I develop leadership without it feeling forced?

Make it behavioral and specific: the four-item checklist (call the play, direct one teammate by name, make the read, first voice after dead balls) turns leadership from a personality demand into reps. Kids repeat what gets counted; count the behaviors and the identity follows within a season.

Point Guard plans for other ages
Ages 7-8Ages 9-10Ages 13-15
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