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Basketball · Post Play · Ages 11-12

Basketball Post Play Practice Plan for 11 and 12 Year Olds

At 11 and 12 the post player grows a decision TREE (drop-step, middle counter, face-up, and the up-and-under off any of them, each answering a specific defender picture) and takes on the position's team jobs: SCREENING becomes craft (angles and timing, not just standing), rebounding gains range and pursuit, and the short-roll catch (the modern big's decision moment) enters the training. The anti-typecast rule matures into strategy: face-up skills and passing are now half of every session, because that is what the game upstairs rewards.

This 60-minute session covers the move tree against read pictures, screening angles (set on a cone, timing called), rebound pursuit, and short-roll decisions. Contact stays position-and-posture at home, as always. The pitch to the kid is honest: the bigs who make it are the ones who added guard skills to post bones, and this is exactly that construction site.

Practice Plan

Driveway Session: The Tree and the Team Jobs

Four moves answering four pictures, screens set like a craftsman, boards pursued like property, and the short-roll brain of the modern big.


Warmup · 8 minutes

Bigs Battery

Duration8 minEquipment1 ball

Pivot series, quick-jump rebounds with claims, drop-steps and middle counters two each side, four seals of five seconds, and four outlet sequences at half effort. The 9-10 curriculum in eight minutes; crisp, then climb.

Coaching Cue

Cue: "Low hips through all of it. The warmup checks your foundation's rent."


Block 1: The Move Tree · 18 minutes

Four Answers

Duration10 minEquipmentball, target, parent as reading defender

The tree against your honest pictures, from a catch-and-chin at the block: you lean BASELINE (middle counter turnaround), lean MIDDLE (drop-step baseline), play OFF (face-up: front pivot, triple threat, one-dribble power finish or short shot), or CROWD tight (the up-and-under: show the shot fake high, step through low and finish). Twelve reps, pictures varied, the read named aloud mid-move. Four answers, four questions, zero scripts.

Coaching Cue

Cue: "He picks the move; you just deliver his mail. Read, then punish."

Finish Through the Noodle

Duration8 minEquipmentball, pool noodle or towel

Every tree branch finished through distraction: you wave the noodle near the ball (never at the kid) and shout at release; the finish stays two-hand strong or one-hand off the square, landing balanced. Eight finishes across the branches. Traffic is a fact of the position's life; the strong-finish habit makes it noise instead of news.

Coaching Cue

Cue: "The noise is scenery. Your finish is the play. Up strong regardless."


Block 2: The Team Jobs · 18 minutes

Screen Craft

Duration9 minEquipment1 cone (the defender), ball

Screening as skill: sprint to the cone-defender, set with a WIDE low base a half-step to its side (the angle aimed so the imaginary guard's defender must go under or through), hold still through your "USE!" call, then the roll: open to the ball with a target hand, sliding to the short-roll spot. Ten screens alternating angles (down-screen shape, ball-screen shape). Screens are assists that never show in the box score; set them like they count, because coaches count them.

Coaching Cue

Cue: "Sprint, sit wide, aim the angle, then roll open. A great screen is a gift with your name on it."

Pursuit Rebounding

Duration9 minEquipmentball

Boards with range: you toss deliberate long and weak-side caroms off the wall/rim; the kid reads the miss, PURSUES outside their cylinder (two hard steps then the two-hand claim at the peak), lands wide, chins, outlets or putbacks by your call. Ten pursuits. The stat truth stated aloud: most rebounds are taken by whoever moved first, not whoever stood tallest. Movement is the skill; drill the first step.

Coaching Cue

Cue: "Rebounds are races disguised as jumps. Win the first two steps."


Block 3: The Modern Big · 16 minutes

Short-Roll Decisions

Duration8 minEquipmentball, 2 targets

The decision moment of modern bigball: catch at the imaginary free-throw-line area (the short roll) with you closing as the help defender; the read fires fast: "FINISH!" (you stay home: one-dribble power to the rim), "CORNER!" (you commit: the crisp pass to a corner target), or "DUNKER!" (you sag wide: the bounce pass to a baseline target). Ten catches, pictures honest. The big who solves the short roll plays in any system on earth.

Coaching Cue

Cue: "Catch it already deciding. The short roll is a quiz with a shot clock."

Face-Up Game

Duration8 minEquipmentball, target

The guard-skill deposit: catches at the elbow and short corner, facing up into triple threat, then your call: the jab-and-go (one hard dribble into the power finish), the shot-fake step-through, or the rise into the short jumper. Eight reps. The face-up game is the typecast antidote made flesh: a big who can face up cannot be hidden by the game's evolution, at any height fate assigns.

Coaching Cue

Cue: "Face up like a guard, finish like a big. Be the problem with no answer."


What to watch today: script-running. The tree only teaches if your pictures are honest and varied, and kids will happily run their favorite branch against every look. Grade the READ (named aloud, matching your lean) over the finish, every rep. A big who answers the actual defender is unguardable at this age; a big running scripts is a scouting report waiting to be written.

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Common questions

What is the short roll and why train it at 11?

The catch a screening big takes near the free-throw line when defenses trap the ball, followed by a fast decision: finish, corner pass, or dunker-spot feed. It is the modern game's big-man IQ test, and the reads drill perfectly with a parent closing and two targets. A 12 year old with short-roll answers is learning tomorrow's position today.

How do I teach screening without a second kid?

A cone plays the defender and the craft is fully trainable: the sprint to the spot, the wide low legal base, the ANGLE (aimed so the user's defender has no good path), the hold through "USE!", and the roll open with a target hand. Timing with a live teammate arrives fast at practice when the shapes and angles pre-exist.

My kid is losing their height advantage. Is post training wasted?

The opposite: post training done right (footwork, seals, reads, face-up skills, passing) is guard training with position bones, and it transfers completely. The kids hurt by height reshuffles are the ones who only ever stood deep and shot over people. Keep the face-up and passing blocks sacred and the game has a spot for them at any final height.

Post Play plans for other ages
Ages 7-8Ages 9-10Ages 13-15
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