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Basketball · Shooting · Ages 13-15

Basketball Shooting Practice Plan for 13 to 15 Year Olds

By 13 to 15, the shot itself mostly exists. What separates shooters now is everything around it: shooting on the move, shooting off the dribble, and shooting tired, because the fourth quarter does not care what warmup percentages were. The work gets more like a real workout: higher volume, real conditioning mixed in, and percentages tracked so progress is measurable instead of vibes.

This session runs about 75 minutes. It assumes a full-size ball for boys (29.5) or a 28.5 for girls, a 10-foot rim, and ideally a rebounder or passer for one block, though every drill has a solo version. The number that matters most across weeks is not the fresh percentage. It is how little the percentage drops when the legs are gone.

Practice Plan

Full Workout: Movement, the Pull-Up Package, and Shooting Tired

Three questions get answered with numbers today: can you shoot arriving off movement, can you create a shot off the bounce, and does any of it survive fatigue. Write everything down. The gap between fresh and tired is the real scouting report.


Warmup · 10 minutes

Form Ladder to Range

Duration10 minEquipment1 ball

Close one-hand form shots, then climb: five makes and step back, repeating until reaching game range. Finish the warmup with ten rhythm shots from the free throw area with full routine and held follow-through. The warmup ends when the arc looks like YOUR arc, not when a clock says so.

Coaching Cue

Cue: "Earn the range on the way out. Every day, again."


Block 1: Movement Shooting · 20 minutes

Corner-to-Wing Relocations

Duration10 minEquipment1 ball (passer if available)

Start in the corner. Shot from the corner, then sprint-relocate to the wing while the ball is rebounded (or fetch it yourself and self-toss into the catch), catch with the hop, shoot again. Back and forth, corner-wing-corner, for two minutes, then swap sides. Track makes out of attempts for each side.

The skill is arriving on balance out of a real sprint: decelerate late, land the hop loaded, toes at the rim, no drift. Sloppy feet at the catch is the drill telling you the sprint was unmanaged.

Coaching Cue

Cue: "Sprint full speed, arrive on time, land organized."

Curl and Rise

Duration10 minEquipment1 ball, 1 cone or chair

Set a cone at the elbow as a screen. Start at the block, curl tight around the cone shoulder-to-shoulder, catch (pass or self-toss ahead of the curl), and shoot in rhythm at the top of the curl. Eight reps curling left, eight curling right. The tight curl matters: a wide loop gives an imaginary defender the whole play back.

Coaching Cue

Cue: "Scrape the screen. Tight curl, square shoulders late."


Block 2: Off-the-Dribble Package · 20 minutes

Pull-Up Series

Duration10 minEquipment1 ball

From the top and both wings: one-dribble pull-up right, one-dribble pull-up left, two-dribble pull-up each way. Four reps of each variation per spot, game speed, tracked. The stop has to swallow the speed: weight settles into the floor for a beat before the rise. Fast into the dribble, quiet into the shot.

Coaching Cue

Cue: "Violent start, silent finish."

Side-Step Create

Duration10 minEquipment1 ball

One hard dribble at the imaginary defender, then a lateral step-back or side-step to create space, land loaded, rise. Both directions, both wings, tracked. Keep the created space honest: one big controlled step, on balance, not a leaping fadeaway. If makes drop below a third, slow the move down until balance returns.

Coaching Cue

Cue: "Create space with your feet, not by falling away."


Block 3: Shooting Tired · 15 minutes

Sprint-and-Shoot Sets

Duration15 minEquipment1 ball

The honesty block. Sprint to half court and back, then immediately ten shots arrived into off the hop from the wing. Rest 30 seconds. Four rounds, alternating wings, every make tracked ROUND BY ROUND. Fresh percentage was measured in Block 1; this is the tired number. The season goal is not a higher fresh number. It is shrinking the gap between the two, because that gap is what the fourth quarter sees.

Coaching Cue

Cue: "Legs are gone. The order survives anyway: sit, then rise."


Finish · 10 minutes

25 Free Throws, Logged

Duration10 minEquipment1 ball

Twenty-five free throws with the full routine, made count logged and dated. Tired free throws after a real workout are worth double the calm ones. Same routine every rep, same breath, and the log tells the story across the season.

Coaching Cue

Cue: "Nothing new at the line. Ever."


What to watch today: the deceleration. At this age almost every shooting miss on the move is really a braking miss two steps earlier. If the makes are ugly, watch the two steps before the catch and the fix will usually be standing right there.

This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.

Built around their game, their goals, and what they’re working on.

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Common questions

How many shots should a teenager take per workout?

A focused 75-minute session lands around 250 to 350 shots, most of them arrived into off movement or the dribble. Past that, form quality usually pays for the volume. Two or three of these a week alongside team play is a serious shooter’s schedule.

What is a good shooting percentage for practice?

Rough practice targets: 60 percent and up close, around half on mid-range arrived shots, and 35 to 40 percent on movement or off-the-dribble threes is genuinely good at this age. The more useful number is your own trend line week over week, which is why this plan logs everything.

Why practice shooting while tired?

Because games are decided tired. Mechanics that only exist when fresh are decoration. Mixing conditioning into shooting teaches the legs-first sequence to survive fatigue, and tracking the fresh-versus-tired gap turns that survival into a number you can actually train against.

Shooting plans for other ages
Ages 7-8Ages 9-10Ages 11-12
More basketball plans for ages 13-15
Ball-HandlingDefenseFinishingAgility & Footwork
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