Full Workout: Plant Angles, Live Cues, Iron Landings
Mechanics and reaction, trained together: the shin angle that makes turns fast, the single-leg landings that make them safe, and live calls, because games never announce the cut. The log keeps everyone honest.
Duration10 minEquipment2 markers, chalk
Three build-up runs to near-full speed. Hop circuit at the chalk line: 20 seconds each pattern, landing silent. Then loading: five tuck jumps sticking the last, three broad jumps sticking every landing, and five lateral bounds per side, stuck two seconds each. The warmup ends when the landings are quiet, not when it ends.
Coaching Cue
Cue: "Today runs on your landings. Wake them up properly."
Block 1: Plant Mechanics · 20 minutes
Duration10 minEquipment2 markers, chalk
Cutting at three chalk-marked angles: a shallow 45, a sharp 90, and a full 180. Five reps each side at building speed. The mechanics being graded: the plant foot lands OUTSIDE the new direction with the shin angled into the turn like a ski edge, hips drop through the plant, and the first step out is short and flat, not a hop. Film two reps per angle on a phone; the shin angle is visible in one frame and coaches itself.
Coaching Cue
Cue: "Shin like a ski edge. The angle of the shin is the angle of the turn."
Duration10 minEquipmentchalk
The knee-control block, done with full attention: five single-leg lateral bounds per side stuck two seconds, knee over toes, no inward collapse; five single-leg hop-and-stick forward per side; then three "fall-and-catch" reps per side (lean off one leg until balance breaks, catch in a controlled single-leg landing). Chalk and date the best bound distances. This block is the insurance premium and it gets paid every session.
Coaching Cue
Cue: "Knee over toes, every landing, no exceptions. That rule is the whole block."
Block 2: Reactive Work · 20 minutes
Duration10 minEquipment2 markers, a caller
Facing the caller in a five-yard lane: react instantly to pointed calls: left, right, back, up (vertical jump), or "GO" (sprint through the caller's line). Twenty-second bursts, full rests, six rounds. The pointing has to be honestly random; the whole value is that nothing can be pre-loaded. Solo version: a phone voice memo of shuffled commands with random gaps, played on speaker.
Coaching Cue
Cue: "Eyes read, feet answer. No guessing ahead."
Duration10 minEquipment3 markers, a caller, a stopwatch
The classic shuttle, but the FIRST direction is called at the start signal, not before. Four timed runs, full rest, logged separately from planned shuttles (reactive times run slower; that is expected and honest). The transfer to games lives in this version, because games only ever run this version.
Coaching Cue
Cue: "Same turns, new question every rep."
Block 3: Engine · 15 minutes
Duration15 minEquipment2 markers 15-20 feet apart
Continuous rounds: sprint down, backpedal back (hips low, weight forward over the feet), with a hip-turn added at each end after round one. Ladder: 20 seconds on, 20 off, 30 on, 30 off, 40 on, 40 off, then back down (30, 20). Count total lengths and log them. Backpedal posture is the graded skill; when it collapses upright, the round's count gets an honest asterisk.
Coaching Cue
Cue: "The backpedal is a stance that travels. Keep the stance."
Duration10 minEquipmentall markers
Two reps of the full chain at game effort: build-up sprint, two-step brake, live-called redirect, sharp 90 cut each direction, reactive shuttle turn, backpedal, hip-turn, sprint through. Then the closing ritual: three single-leg stick landings per side, perfect and quiet, and the log read out loud: bounds, shuttle times (planned and reactive), pyramid lengths.
Coaching Cue
Cue: "Close on iron landings. Quiet is the last word today."
What to watch today: the knee on every single-leg landing. Everything else here has a stopwatch or a chalk mark; that one has a picture: knee tracking straight over the toes versus caving inward. One is an athlete being built, the other is a warning worth gently rebuilding from scratch at slower speeds. Ten seconds of phone film per week keeps you sure which one you have.