At 13 to 15, passing becomes DISTRIBUTION: the family on the MOVE (pushes, slaps, and hits sent mid-dribble), receiving under PRESSURE (first touches surviving reaches), the reverse side's parity work, and VISION's habits (scans before receptions: the distributor's pre-read). The wall and a partner both feature.
This is a 75-minute session. Everything logs (moving gates, touch grades, scan counts), the family's jobs stay sovereign, and the teenage truth lands: teams run through distributors: the players whose passes arrive on time from any gear, whose receptions already travel: and distribution's pieces all train at home.
This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
The loop under pressure: scanned receptions (the pre-read), first touches that escape reaches, and the family sent accurately from any gear mid-movement. Teams' play runs through this player, and every loop piece trains at home: the wall serves, the parent pressures, the log licenses.
By flat-logged patience: reverse pushes and touches drilled weekly at kind standards, the parity gap tracked without drama as it closes. The both-sides distributor's map doubles: defenders overplay single-sided passers, and the reverse's years of gentle work cash out exactly here.
Because vision is a habit with a timing: the look over the shoulder WHILE the ball travels (not after it arrives), and the called-flash game grades exactly that window. Scanned-then-received is the distributor's clock advantage: teammates call it vision; the wall calls it Tuesdays.