At 9 and 10, jumping gets its discoveries: the TAKEOFF LEG announces itself (found by feel through comparative leaping, never assigned), short RUN-UP jumps arrive (three-to-five step approaches, the future long jump's embryo), and landings graduate to STICK standards (two-second holds, knees tracking straight). The chalk keeps all of it a carnival with slightly better bookkeeping.
This session runs about 45 minutes on grass with chalk. Bounding makes its first appearance as giant-steps play, the jump-and-reach gets its monthly chalk line, and rest stays real between max efforts. The frame for the age: jumping is sprinting that leaves the ground, and every jump session quietly banks both.
This plan was written for every 9 and 10 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
By comparative feel: a few leaps off each foot, and the body votes clearly for most kids (often, but not reliably, opposite the writing hand). It gets a title, not a monopoly: both legs keep bounding and hopping, because ambidextrous springs serve every sport the kid will ever play.
Exaggerated flying strides (each step a mini-jump): the fundamental jumps-and-sprint power drill. As giant-steps play (fewest steps across a stretch), it self-teaches the drive and rhythm with zero technical burden. Formal bounding volume waits for older tendons; the giant's walk is the right dose now.
With track programs and coaches: sand pits, runways, and scissor/flop technique are facility skills. The home curriculum (takeoff leg, short approaches, stick landings, springs) is exactly what makes a kid pit-ready: coaches inherit the athlete and add the venue.