At 11 and 12, shots get their SETUPS welded on (the feints and angles from motion work now firing actual patterns) and the pattern family grows: the DOUBLE's shape (penetration through the middle, hands rehearsing behind imaginary knees), the SINGLE's (the step angling outside, hands shaping around an imaginary leg), the HIGH-CRotch's silhouette. All on air and pads: the shapes at volume, the finishes at practice.
This session runs about an hour on soft ground with a cushion. Setups-before-shots becomes law (naked shots get sprawled on at this age, in the room and forever after), speed arrives with quality gates, and both sides keep their parity. The home shot factory's job: patterns so automatic that practice is entirely about people.
This plan was written for every 11 and 12 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
Because defense matured: naked shots at this age meet trained sprawls nearly every time, in rooms and tournaments alike. The setup (feint, snap, angle) buys the reaction the shot spends, and welding them as one flow (no pause, ever) is what turns a good penetration step into actual takedowns.
The silhouettes at volume: the steps, angles, hand destinations, and head positions groove perfectly on air and cushions, which is most of what makes the moves learnable. The finishes (lifts, trips, turns against resisting humans) are practice's domain: coaches inherit the shape and add the person.
Only beautiful reps count: speed rounds where ugly shots (shallow steps, dropped heads, stalled hips) simply do not enter the count. The gate makes speed serve quality instead of eroding it, and the logged beauty-counts climbing across weeks is the factory's honest output number.