At 13 to 15, shot work becomes CRAFT AT SPEED: chains (the shot's answer to its own failure: re-attacks flowing off sprawled-on entries), SITUATION entries (shots from ties, from snaps, off opponents' motion: rehearsed as shapes), and the shot ENGINE: patterns surviving fatigue, because third-period shots win teenage matches and they are built tired, on purpose, at home.
This is a 75-minute workout on soft ground with a cushion and timer. The finishing craft (against humans) stays at practice; what home owns is entry speed, chain fluency, and the fatigue-proof pattern, at volumes no room schedules. The wall's sentence: everyone shoots in period one; the qualifier shoots the same shot in period three.
This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
The attack's answers to its own failure: re-shots off angles, opposite-side entries, the flow that fires before disappointment lands. Teenage defense stops first attempts routinely; matches are won by whoever attacks SECOND fastest. Chain fluency, drilled solo at volume, is exactly that speed.
Dosed and gated, it builds the third-period shot: honest fatigue followed by pattern reps graded against fresh standards, with the degradation logged and the session CLOSED by slow perfect restoration reps. The structure (tired work bracketed by quality) trains survival without grooving ugliness.
Finishing against resisting humans: lifts, trips, mat returns, scrambles: the entire contact layer. Home's domain is entries, chains, setups, and the engine at volumes rooms cannot schedule. The division honored keeps home work both safe and maximally useful: coaches finish what the factory ships.