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Basketball · High School · Tryout Prep · 4 weeks

High School Basketball Tryout Prep: The 4-Week Plan

High school basketball tryouts are the first time most kids get evaluated by a coach who does not know them, in a gym with more players than roster spots, over two or three days that decide the next four months. It is also the first time the answer can be no. That combination is why the weeks before matter more than the days of: a player who walks in conditioned and clear about their role has removed the two biggest reasons kids get cut.

The plan below assumes a player who has played organized ball before, has a hoop to use four or five days a week, and has about four weeks. It is built to be run alone or with one partner. If your kid has less time, run weeks three and four. If they have more, repeat week two.

One thing to say out loud before any of it: making the team is the goal, but the honest measure of these four weeks is whether they show up in the best shape of their life and play the way they practiced. That part is entirely in their hands. The roster decision is not.

What coaches are actually looking for

Most high school coaches will tell you the same four things, in roughly this order: can this kid run for three days without falling apart, do they defend and rebound without being asked, do they know what a good shot is, and are they coachable in front of other people. Notice what is not on the list. Nobody makes a JV or varsity roster on a step-back jumper. Kids get cut for jogging back on defense, for taking the first open three they see, and for rolling their eyes at a correction.

The practical translation is that a tryout is a conditioning test with a basketball in it. Coaches run suicides and full-court drills early on purpose, because a tired player shows their real habits. The kid who is still sprinting the lane in the last drill of day two has told the coach everything the coach needed to know.

Varsity tryouts add one more layer: fit. A coach with three returning guards is looking for size and rebounding; a coach who lost their point guard is looking for a ball handler who does not turn it over. Your kid cannot control that, but they can find out. Ask an upperclassman what the team looked like last year and who graduated. It tells them what to lean into.

What the days themselves look like

Day one is usually the biggest group and the most running: layup lines, three-man weave, full-court defensive slides, some form of a conditioning test, then scrimmage in mixed groups. Day two narrows the group and adds more five-on-five, often with the coach installing one or two simple sets to see who can learn in real time. Day three, if there is one, is mostly scrimmage with the players the coach is choosing between.

The scrimmage minutes are short and chaotic, and this is where most kids lose themselves. The ones who stand out do boring things loudly: they talk on defense, they box out on every shot, they make the simple pass, they sprint every change of possession. A player who scores twice and loafs twice has broken even at best.

The 4-week tryout prep plan
Practice Plan

Four Weeks to Tryouts: Legs, Handle, Shot Selection, Voice

Everything in this plan builds toward day two of tryouts, when you are tired and the coach is watching what you do about it.


Week 1: Build the base

Conditioning Ladder

Duration20 minEquipmentFull court or a marked-off 94 feet, timer

Five rounds of the line drill (baseline to free throw and back, to half and back, to far free throw and back, to far baseline and back), with 90 seconds of walking between rounds. Time every round. Feel your feet stay under you on the turns instead of drifting wide; the turn is where the seconds go. Write the five times down. You will beat them next week.

Coaching Cue

Cue: "Touch the line, low turn, first three steps are the sprint."

Form Shooting Reset

Duration15 minEquipmentBall, hoop

One hundred shots from inside eight feet, one hand, guide hand off the ball for the first fifty. Legs load before the ball rises. Hold the follow-through until the ball hits the floor. This week is not about range. It is about making sure the shot you bring to tryouts is the same shot on every rep, so that when your legs go in week three, the form does not go with them.

Coaching Cue

Cue: "Knees first, then the ball."

Two-Ball Handling

Duration10 minEquipmentTwo balls

Stationary: both balls pound, alternating pound, one high one low, then walk the length of the court doing each. Eyes up the whole time, on a spot on the far wall. If you lose a ball, pick it up and keep going. The point is to make one ball feel easy by comparison.

Coaching Cue

Cue: "Eyes on the wall, not on the ball."


Week 2: Add speed to the base

Conditioning Ladder, Faster

Duration20 minEquipmentCourt, timer

Same five rounds, 75 seconds of rest. Beat every time from week one by a second. Add one thing: on every turn, call out a number as if you are calling a screen. Your voice needs to be a habit before tryouts, because a quiet gym is where coaches notice who talks.

Coaching Cue

Cue: "Turn, call it, go."

Game Shots From Game Spots

Duration20 minEquipmentBall, hoop, a partner or a rebounder

Fifty shots from the five spots you actually shoot from in a game: both corners, both wings, top. Catch on the hop, feet already set, shoot in rhythm. Track makes out of fifty. Then twenty-five shots off one dribble from the wing, going both directions. Feel your inside foot plant before the shot so the shot goes straight instead of drifting.

Coaching Cue

Cue: "Feet ready before the catch."

Closeout and Slide

Duration10 minEquipmentBall, a partner or a chair

Sprint from the paint to a partner on the wing, chop your feet the last two steps, hand up, then slide with them two dribbles either way. Ten reps each side. If you are solo, closeout to a chair and slide to the sideline and back. This is the drill coaches use on day one, and the kid who chops their feet instead of flying past the shooter is the kid who has done it before.

Coaching Cue

Cue: "Sprint, chop, hand up, slide."


Week 3: Play tired

Ladder Into Shots

Duration25 minEquipmentCourt, ball, timer

Run one round of the line drill, then immediately shoot ten free throws and ten wing threes, tracking makes. Rest 60 seconds. Repeat four times. Your shot will feel heavy by round three. That is the point of the drill: learn what your shot does when your legs are gone, and fix it with legs, not arms. This is the closest thing to day two of tryouts you can build alone.

Coaching Cue

Cue: "Legs are tired, so use them more, not less."

Decision Reps

Duration15 minEquipmentBall, hoop, one partner

Partner passes to you on the wing and then plays live defense, but you only get one of three choices: shoot if they are more than an arm's length away, drive if they are close and square, pass back if they are between. Ten reps, then switch. Say the choice out loud as you make it. Coaches are not looking for tricks at tryouts; they are looking for players who see the right choice fast.

Coaching Cue

Cue: "Space means shoot, close means go."

Rebound and Outlet

Duration10 minEquipmentBall, hoop, partner

Partner shoots and misses on purpose. You box out an imaginary player, chin the ball, pivot to the outside, and throw the outlet to your partner who has sprinted to the wing. Fifteen reps. In a tryout scrimmage, every rebound you get is a possession the coach saw you win.

Coaching Cue

Cue: "Hit, get, chin, pivot, outlet."


Week 4: Sharpen and rest

Short Ladder, Full Speed

Duration12 minEquipmentCourt, timer

Three rounds only, full rest between. Best times of the month. Then stop. The conditioning is in the bank; this week you are keeping it, not adding to it.

Coaching Cue

Cue: "Fast and done."

Twenty-Five Makes

Duration15 minEquipmentBall, hoop

Twenty-five made shots from your two best spots, in rhythm, with feet ready. Not fifty attempts. Twenty-five makes. End the session on a make every day this week.

Coaching Cue

Cue: "End on a make."

Walk-Through

Duration10 minEquipmentNone

The two days before tryouts, walk through the three-man weave, layup lines both sides, and defensive slides in your driveway or living room at half speed. You are making sure nothing at tryouts is new. Then sleep.

Coaching Cue

Cue: "Nothing new on day one."


Run the plan, then after the first tryout day, tell us how the legs held up and which drill the coach spent the most time on. That is where the next plan starts.

This was written for every high school basketball player. ParentEdge writes one for yours.

Their position, their team, what they’re working on, and what the next few weeks actually look like. Two minutes, nothing to sign up for.

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Tryout day checklist

Common questions

How many kids get cut at high school basketball tryouts?

It depends entirely on the school. A big school might see sixty kids for two teams of twelve to fifteen; a small school might keep everyone who shows up. Ask the coach or an upperclassman what last year looked like, because the number changes what your kid should lean into.

What should a freshman expect at basketball tryouts?

Freshmen are usually evaluated for the freshman or JV roster, which means coaches are looking at effort, conditioning, coachability, and one or two skills they can build on, not polish. A freshman who runs hard, defends, and makes simple plays is a very easy keep.

Is four weeks enough to get in shape for tryouts?

For a kid who has been active, yes. Four weeks of the conditioning ladder, three or four times a week, is enough to run three days of tryouts without falling apart. If they are starting from very little, run weeks one and two twice and be honest that this year is the base for next year.

What if my kid gets cut?

Ask the coach for one specific thing to work on, thank them, and keep playing: rec league, a club team, open gyms. Plenty of players make the team the following year because they came back visibly better at the one thing the coach named. The advice library has a page on handling getting cut if the conversation at home is the hard part.

Tryout Prep at other levels
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