Ages 10 and up · A solid wall with clear floor along it; chalk marks a few feet apart help
Blocking is footwork wearing tall hands, and the wall teaches both halves safely: lateral travel along the wall (shuffles for short trips, the three-step crossover for long ones) ending in a jump with the hands pressing OVER toward the wall's far side, the exact shape that seals a net. No net or partner needed; the wall's honest feedback (hands drifting back never touch it) coaches every rep.
Landing standards ride every jump here as everywhere: two feet, bent knees, quiet, with jump volume kept honest. The travel-arrive-press pattern built on a wall transfers to a net whole, minus only the timing that team practice supplies.
Jumping mid-travel (drifting sideways through the jump).
The arrive-then-jump sequence graded: feet stopped and square for a beat before takeoff. Drifting blockers get tooled at every level; the wall makes stillness checkable.
Hands swinging back before pressing (the wind-up that eats blockers at nets).
Hands start high and STAY high through the jump: the wall punishes wind-ups by being unreachable. Grade the hands' path for a set.
Crossover trips ending un-squared (hips still turned at the jump).
Slow the third step until the hips snap back square before takeoff. The travel is worthless if the arrival is sideways; the squaring IS the skill.
Stationary press jumps only; walked travel; fewer reps with full rest.
Longer travels at speed; press jumps at marked wall targets (seal height raced against the log); travel-jump-travel chains; reaction versions off late calls; the penetrating-seal shape refined later at real nets with coaches.
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