At 9 and 10, kid-pitch begins, and the entire job is a simple, repeatable delivery that throws strikes. Velocity is not on the syllabus and neither are breaking balls (fastballs only at this age, full stop). The delivery gets built from balance outward: a leg lift they can pause inside, a stride at the target, and a finish they could hold for a photo. Strikes come from repeatability, and repeatability comes from balance.
This session runs about 45 minutes but only a fraction of it is actual pitching: 25 to 35 real pitches at effort, wrapped in mechanics work that costs the arm nothing. Pitch counts are honest and small, a strike zone is anything that marks one (a net square, a fence target, chalk on a wall), and the catcher can be a parent with a glove sitting on a bucket. Any arm pain ends the day, every time.
This plan was written for every 9 and 10 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
Small and counted: 25 to 35 at effort in a session like this, once or twice a week, never the day before or after a game outing, and league rest rules apply to practice pitching exactly like games. The counts feel strict until you remember what they are protecting: a growth-plate arm that has one career in it.
Not now. Fastballs (and later a change-up around 11 or 12) are the whole menu until the mid-teens. The honest science: overuse and max-effort volume are the biggest arm risks, but there is no reason to add breaking-ball stress to a growing elbow when a located fastball and a good change-up dominate youth baseball anyway.
Balance and the stride, almost always: hard throwers this age rush the leg lift, land closed off the target line, and spray. The pause-at-the-top holds and half-speed pattern work in this plan are the actual cure. Strikes are a balance skill wearing a courage costume.