At 13 to 15, putting becomes a discipline with a ROUTINE (the same read-rehearse-roll sequence before every putt, the armor that travels to first tees and final holes), SPEED MASTERY (the dying-at-the-hole pace that maximizes makes and minimizes comebacks), and pressure practice with real consequences, because tournament putting is a different sport from practice putting and the difference is trainable.
This is a 75-minute workout, carpet-and-green flexible, with everything logged: gate percentages, make circles, pressure-game results, three-putt counts. The teenage putting truth stated plainly: from here on, putting is where scores actually change: a teenager who converts three-putts into two-putts and a few six-footers into makes drops five shots without touching a full swing, and no other practice hour offers that trade.
This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.
Built around their game, their goals, and what they’re working on.
More than any other hour in golf: converting habitual three-putts to two-putts and making a few more six-footers is worth roughly five shots for a typical teenage golfer, with no swing change involved. Putting is also the least athletic, most practicable skill in the sport: the yard and the carpet count fully.
Speed that arrives with just enough energy to fall: the ball's last rotation dying at the edge. It maximizes the effective hole size (a slow ball can enter from any edge) and leaves tap-in comebacks when it misses. Firm putting is a style choice; dying pace is the percentage play, and teenagers can own it in weeks.
Consequences and heart rate: games that restart on misses, scores said aloud, single putts "to win" with real replayed penalties. The physical symptoms of pressure (tempo rushing, routine skipping) show up obediently under artificial stakes, and putting through them in the yard is the exact rep the first tee will ask for.