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Lacrosse · Attack · Ages 13-15

Lacrosse Attack Practice Plan for 13 to 15 Year Olds

At 13 to 15 the attacker becomes an offense's operating system: dodges CHAIN (the first move sets up the second, the re-dodge punishes recovery), slide-reading matures from "is he coming?" to "where is he coming FROM, and what does that open?", feeding survives real pressure, shooting on the run becomes the position's signature scoring skill, and the RIDE (attack's defensive job, turning failed possessions into steals) earns its training time because coaches at this level pick attackers partly on it.

This 75-minute session covers dodge chains, slide geometry, pressure feeding, run-and-gun shooting, and ride craft. A parent still staffs it (passive positional defense, honest feed targets, pressure calls); daily wall ball remains the assumed foundation. The frame for the age: attack is the sport's decision-density position, and decision reps at home are the cheapest elite training in lacrosse.

Practice Plan

Field Session: The Offense's Operating System

Dodges that chain, slides read by origin, feeds that survive pressure, shots on the run, and a ride that steals possessions back.


Warmup · 10 minutes

Stick and Shot Battery

Duration10 minEquipmentstick, ball, wall, cage or target

Fast wall ball both hands (quick-sticks, splits mid-cradle, behind-the-back for joy), then six catch-and-release shots at the target, three each side, overhand, corners called. The battery assumes the daily wall habit; it checks sharpness, not existence.

Coaching Cue

Cue: "The wall made your hands. Now aim them."


Block 1: Dodge Chains · 18 minutes

First Move, Second Move

Duration9 minEquipmentstick, ball, cones + passive defender

Chained dodging: the initial split at your commitment, then on your recovery call ("BACK!") the RE-DODGE: a second plant beating your recovery angle (roll-back topside, or the hesitation re-split underneath). Eight chains each side at three-quarter speed, ball protected throughout. At this level first moves get saved by recovering defenders; the second move is where separation actually happens.

Coaching Cue

Cue: "His recovery is your second door. Dodge, read, dodge again."

Alley Speed Chains

Duration9 minEquipmentstick, ball, 2 cones as the alley

Full-speed versions down a coned alley: pace lull into the split, burst topside or underneath, and the finishing decision at the alley's end: turn the corner to the shot, or the roll-back feed to a trailing target on your "SLIDE!" call. Six chains. Speed with a plan is the position; speed without one is a turnover with good intentions.

Coaching Cue

Cue: "Fast is only useful pointed at a decision. Chain it to one."


Block 2: Slide Geometry and Pressure Feeding · 18 minutes

Where From, What Opens

Duration9 minEquipmentstick, ball, 3 targets around an imagined crease

The graduate slide read: you slide at the dodging kid from called origins ("CREASE slide!" from the middle target's spot, "ADJACENT!" from the wing's), and the answer maps to the origin: crease slide opens the crease target (feed inside), adjacent slide opens the wing skip (the far target). Ten dodge-and-feed reps, origin varied, answer named mid-play. Slides are subtractions; the feed goes where the defense just left.

Coaching Cue

Cue: "Don't just see him coming; see where he came FROM. That spot is your assist."

Feeding Through Hands

Duration9 minEquipmentstick, ball, targets, a raised-stick obstacle

Pressure feeding: you (or a propped second stick) crowd the feeding lane with a raised stick; the kid drives, relocates the release point (over the top, around with a step, or the fake-then-feed), and delivers overhand-family feeds that arrive stick-side high through traffic. Ten feeds. The fake-feed (selling one lane, throwing another) enters the toolkit here, celebrated appropriately as legal crime.

Coaching Cue

Cue: "The lane is never given; it's manufactured. Fake it open, then thread it."


Block 3: Shooting on the Run · 14 minutes

Run-and-Rise

Duration7 minEquipmentstick, ball, cage or target

The position's signature: shooting at full stride off the dodge, overhand, hips turning THROUGH the release, ball placed low-far or high-near by call. Ten shots each side off self-toss or your feeds. The standard that separates: shots on the run that stay overhand and placed, versus the sidearm sprayers this age produces by default.

Coaching Cue

Cue: "Run through the shot, stay over the top, pick a corner. Sprayers get benched."

Time-and-Room vs On-the-Run

Duration7 minEquipmentstick, ball, target

The two shot modes, chosen by your late call: "TIME!" (you sag: settle the feet, full mechanics, heavy placed shot) or "RUN!" (you close: the stride-through release NOW). Eight reps mixed. Shot selection is a read like everything else; drilling the switch beats drilling either mode alone.

Coaching Cue

Cue: "He picks your shot with his feet. Heavy when given time, gone when not."


Finish · 15 minutes

The Ride

Duration8 minEquipmentstick, ball, 2 cones

Attack's defense, drilled for real: on your "TURNOVER!" call mid-drill, the kid converts instantly to riding: a curved sprint that shows the ball-carrying parent one sideline (cover shadow on the middle), closing under control, stick on the imagined gloves at legal-position distance (no contact in the yard; angles and effort are the training). Six rides. Coaches at this level bench one-way attackers; the instant-convert habit is the audition.

Coaching Cue

Cue: "Lose it, hunt it, same second. The ride is attack's defense and your reputation."

The Possession

Duration7 minEquipmenteverything

A closing narrated possession: X drive with a chained dodge, a slide-origin read and feed, an off-ball reset, a run-and-rise finish, and the immediate ride on the imaginary clear. Two full chains, everything audible. End on a placed goal and the honest log (dodges that chained, feeds on target, shot placement, rides converted), raced weekly. Attack is decisions at density; the log is where density becomes visible.

Coaching Cue

Cue: "One possession, five jobs. Run the whole shift, then write it down."


What to watch today: sidearm creep and silent reads. The two decay modes of this age are shots drifting sidearm (spray city) and reads happening without being named (which means half of them are guesses). Hold the overhand standard and the say-your-read standard through every block. An attacker who chains dodges, names slides, feeds through hands, and converts to the ride is a varsity roster line waiting to be printed.

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Common questions

What is the ride and why does it matter for attackers?

Attack's defensive job: pressuring the opponent's clear after a turnover or save, turning failed offense into steals. Coaches at competitive levels select attackers partly on ride effort because it is pure want-to and it produces extra possessions. The trainable parts (instant conversion, curved sideline-showing runs, controlled closing) drill perfectly in a yard.

How should a 13 to 15 year old attacker train shooting?

On the run, overhand, placed: that combination is the position's scoring signature and this age's common gap (defaults drift sidearm and sprayed). Pair it with the time-and-room switch so shot selection trains alongside mechanics. Volume comes from wall ball and target work; the standards (over the top, corner called) come from sessions like this.

What film helps an attacker at this age?

Their own games watched twice: once tracking only their off-ball movement (cuts timed to the feeder's eyes? Spacing held?), once tracking dodge outcomes (did the first move chain to a second? Was the slide origin read?). Then ten minutes of any college attackman at X, watching feeds manufactured through pressure. Decision film compounds fastest at the sport's decision-density position.

Attack plans for other ages
Ages 11-12
More lacrosse plans for ages 13-15
Wall BallCradling & Stick SkillsShootingFootwork & AgilityGoalieMidfieldDefense
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