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Lacrosse · Midfield · Ages 13-15

Lacrosse Midfield Practice Plan for 13 to 15 Year Olds

At 13 to 15 the midfielder becomes a system player with an engine bigger than everyone else's. Dodges become PACKAGES (split, roll-back, and the hesitation, chained off each other), the two-man game arrives (pick play up top, the middie's version of basketball's PnR), shooting extends to genuine range with both modes (run-and-gun, time-and-room), wing play on faceoffs and transition earns training time, and defensive craft matures into approaches, recoveries, and slide participation. The engine remains the identity: at this level coaches literally time middies' sprints back.

This 75-minute session covers dodge packages, pick-play reads, range shooting, wing and transition craft, and defensive positioning (footwork and angles; checks and contact stay at practice). Daily wall ball is assumed. The honest frame: midfield is lacrosse's deepest position pool, and the separators are the engine, the shot on the run, and two-way trustworthiness, all of which compound at home.

Practice Plan

Field Session: The Biggest Engine in the Deepest Pool

Dodge packages, the two-man game, range with both shot modes, wing craft, and defense coaches can trust. The engine is timed now; build it like it matters.


Warmup · 10 minutes

Full Battery

Duration10 minEquipmentstick, ball, wall, cones

Fast wall ball both hands, two carry-sprints each direction, four alley dodges at speed, four stride-through shots placed, and one transition round trip at honest effort. The battery is the position compressed; run it and note what needs the session's attention.

Coaching Cue

Cue: "Ten minutes, whole job. Now sharpen the dull edges."


Block 1: Dodge Packages · 18 minutes

Split, Roll, Hesi

Duration9 minEquipmentstick, ball, alley cones, passive defender

The package as a chain: the SPLIT at your commitment; when you recover topside ("BACK!"), the ROLL-BACK (plant and reverse-pivot underneath, stick protected through the turn); when you sit on both ("SITTING!"), the HESITATION (a stutter that freezes, then the burst through the chosen door). Nine chains mixing your calls. One move gets scouted by October at this level; a package with answers does not.

Coaching Cue

Cue: "Three moves, one grammar: his recovery picks your next word."

Package to Production

Duration9 minEquipmentstick, ball, cones, targets

Full-speed packages finished honestly: the alley burst ending in the stride-through shot, the roll-back ending in the skip feed to a far target on your "SLIDE!", the hesitation ending in the underneath drive and crease feed. Eight sequences, endings matched to your late pictures. Dodges are only as good as their endings; grade the pairing, not the flash.

Coaching Cue

Cue: "Every dodge buys something. Spend it on the right ending, immediately."


Block 2: The Two-Man Game · 16 minutes

Pick Up Top

Duration8 minEquipmentstick, ball, 1 cone (the pick), targets

The middie PnR: dribble at the cone-pick, set your defender up with a step away, then SHAVE the pick tight and read your (parent) big-defender picture: you sag (answer: pull up over the pick for the shot), you jump out ("HEDGE!": answer: split underneath or slip the pocket feed to a rolling target), you switch late (answer: re-attack the mismatch downhill). Ten reps, pictures honest, reads named. Basketball's oldest play is lacrosse's newest obsession; learn it now and start forever.

Coaching Cue

Cue: "Shave the pick, read the panic. The two-man game is a conversation you start."

Off-Pick Timing

Duration8 minEquipmentstick, ball, cone, target

The other half: the kid plays the PICKER: sprint to the spot, set wide and still, then the roll/pop read off your call ("ROLL!" to the crease target hand presented; "POP!" to the wing for the catch-and-shoot). Eight reps. Middies play both roles in the two-man game within a single quarter; train both halves in one body.

Coaching Cue

Cue: "Set it like a wall, leave it like a thief. Roll hungry or pop ready."


Block 3: Range and the Wing · 16 minutes

Two-Mode Range

Duration8 minEquipmentstick, ball, cage or target

Range shooting with both modes at honest distance: five time-and-room bombs each side (feet set, full wind, overhand, corners called, the shot that makes defenses stretch) and five run-and-guns off the catch. Placement logged over pace, always; the log races itself weekly. Range that arrives placed is what "he can really shoot it" means in scouting shorthand.

Coaching Cue

Cue: "Heavy when given, gone when not, placed always. Range is a placed thing."

Wing Craft

Duration8 minEquipmentstick, ball, 2 cones

Faceoff-wing and transition-wing work: from a wing cone, the sprint-in on your "WHISTLE!" (curved to arrive ball-side for the ground-ball scrap or the outlet catch), then the immediate transition decision: carry (burst upfield), move it (the quick outlet to a target), or slow it ("SETTLE!" call: pull it out, protect). Eight reps mixed. Wing play is where possessions are born at this level; middies who win wings win coaches.

Coaching Cue

Cue: "The whistle is a starting gun. Arrive ball-side with a plan already loaded."


Finish · 15 minutes

Defensive Trust

Duration8 minEquipmentstick, cones

The defense that earns two-way trust: breakdown approaches (sprint to the ball carrier, break down the last three steps under control, square), mirror work steering topside-away, the recovery line when beaten, and slide-shape participation (on your "SLIDE!" call, the sprint from a cone position to the imagined ball with stick presented, under control: angles and arrival only, no contact in the yard). Eight mixed reps, all footwork graded. Trustworthy is a defensive word first at this level.

Coaching Cue

Cue: "Arrive under control, square, feet alive. Trust is built three steps at a time."

The Timed Engine

Duration7 minEquipmentcones, stick, ball

The identity, measured: three full transition round trips (offensive burst and shot shape, defensive sprint back to breakdown), TIMED honestly, raced against the kid's own log only. Then one final round trip at all-out honest effort as the session's closing statement. The engine is now a number that compounds weekly; keep its books like a shooter keeps a make count.

Coaching Cue

Cue: "The engine has a number now. Beat last week's, not anyone else's."


What to watch today: quality inside the engine. The position's trap at this age is spending effort on volume while the standards decay: sidearm creeping into tired shots, approaches arriving out of control, reads going unnamed. Effort with standards is the whole brand: hold both through the timed rounds especially. A middie with a package, a placed shot at range, two-man fluency, and a timed engine that keeps improving is the deepest pool's easiest pick.

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Common questions

What is the two-man game and when should middies learn it?

The pick play up top (lacrosse's pick-and-roll): one middie dodges off another's pick and reads the defense's answer (sag, hedge, or switch), each with a right response. Now is the age: it is becoming the sport's dominant initiating action, and the reads drill with a parent and a cone exactly like basketball's version. Middies play both roles, so train both.

How do coaches evaluate midfielders at tryouts?

The shorthand list: does the shot on the run arrive placed, does the first dodge chain into a second, does the kid sprint BACK, and can the defense trust them for a whole shift? Ground balls and wing effort round it out. Notice how much of that is engine and standards rather than pure stick: midfield is the position where trained habits read as talent.

How should a serious middie split training time?

A workable weekly shape: daily wall ball (non-negotiable), one session like this for game shapes, honest sprint work inside game patterns (the timed round trips), and film in two passes: their own shifts watching only effort-back and dodge endings, then any college middie watching the two-man game. The engine and the standards compound; schedule them like they do.

Midfield plans for other ages
Ages 11-12
More lacrosse plans for ages 13-15
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