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Lacrosse · Wall Ball · Ages 13-15

Lacrosse Wall Ball Practice Plan for 13 to 15 Year Olds

At 13 to 15, wall ball becomes the advanced practice the sport's best players never outgrow: the full routine at volume with a LEDGER (counts, maxes, streaks, dated), FAKES woven between exchanges (the hitch, the look-off, the split-second freeze that moves imaginary defenders), catches under self-imposed PRESSURE (weak positions, high balls, behind-the-back for joy), and the off hand now simply a hand, indistinguishable in the counts.

This is a 75-minute workout with wall, balls, chalk, and the stick's pocket tuned. The framing on the wall, literally: every elite player's bio contains this exact hour, alone, repeated. The workout's job is making the routine self-sustaining: structured enough to run without thought, measured enough to prove it is working, and varied enough to stay loved.

Practice Plan

Wall Workout: The Practice That Never Gets Outgrown

The full routine at volume, fakes living between the exchanges, and a ledger keeping receipts. Every great player's bio contains this hour; make it yours.


Warmup · 10 minutes

Routine Ramp

Duration10 minEquipmentstick, ball, wall

The compressed classic at easy tempo: overhand each hand, quick sticks each, switches, five one-handed each. The whole machine idles before the throttle opens.

Coaching Cue

Cue: "The routine warms itself up. That's the design."


Block 1: Volume With Receipts · 25 minutes

Station Century

Duration13 minEquipmentstick, ball, wall

The counted core: 25 overhand each hand, 25 quick sticks each hand, drops restarting the current 5. A hundred honest exchanges, logged. Volume is the routine's currency and the century is its standard denomination.

Coaching Cue

Cue: "A hundred clean. The ledger only banks honest money."

Max Rounds

Duration12 minEquipmentstick, ball, wall, timer

The benchmarks: thirty-second quick-stick maxes (two per hand, best logged), then one three-minute continuous round (any stations, total exchanges counted). The maxes are the speedometer; the continuous round is the engine gauge. Both climb across a season and both are tryout arguments in writing.

Coaching Cue

Cue: "Sprint the maxes, cruise the three. Two gauges, one dashboard."


Block 2: Fakes and Pressure Hands · 25 minutes

The Hitch Between

Duration12 minEquipmentstick, ball, wall

Fakes woven into exchanges: catch, then a HITCH (the half-throw freeze that moves defenders: stick starting the throwing motion and stopping a beat) before the real throw, ten per hand; then catch, LOOK-OFF one direction, throw the other, ten per hand. The wall makes fake volume free, and faking between catches is exactly how games deploy it.

Coaching Cue

Cue: "Catch, lie, deliver. The wall believes every fake; defenders will too."

Ugly Catches

Duration13 minEquipmentstick, ball, wall

Pressure hands built through self-imposed chaos: throws deliberately high (caught reaching), low (caught with the stick head dropping), across the body, and five behind-the-back catches per hand for joy and range. Twenty ugly exchanges. Games serve ugly constantly; hands trained only on clean returns clack under pressure.

Coaching Cue

Cue: "Feed yourself trouble on purpose. Game balls arrive ugly."


Block 3: On the Move, Complete · 10 minutes

Running Routine

Duration10 minEquipmentstick, ball, wall, chalk

The routine's stations run WHILE moving along the wall: overhand in stride each direction each hand, quick sticks on the move, one fake-and-throw sequence at a jog. Eight passes. The stationary routine built the hands; the moving version delivers them to the sport.

Coaching Cue

Cue: "Everything you own, in stride. The game never offers a standstill."


Finish · 5 minutes

The Ledger

Duration5 minEquipmentthe log

Read aloud and dated: century completion, quick-stick maxes per hand, three-minute total, ugly-catch count. One final behind-the-back catch as the curtain call, because this practice should end smiling. The routine belongs to them now.

Coaching Cue

Cue: "Receipts in the book, one trick for the soul. Same time tomorrow."


What to watch today: the routine's ownership transferring. At this age the parent's job is becoming the audience: the counts self-run, the ledger self-fills, and the session's architecture belongs to the player. The one thing still worth voicing is parity: when the off-hand maxes lag the strong hand's by more than a few, the next session opens there. Two-handed is a maintained state, not a graduation.

This plan was written for every 13 to 15 year old. ParentEdge writes one for yours.

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Common questions

What wall ball numbers matter for a serious teenage player?

Four ledger lines: the century's completion rate (volume), thirty-second quick-stick maxes per hand (hand speed, with parity visible), the three-minute continuous total (engine), and a weekly session count (the habit itself). Coaches believe hands they can see; players believe ledgers they keep.

Do fakes practiced on a wall transfer to games?

Directly: the hitch and look-off are motor patterns plus commitment, and the wall provides fake volume no drill matches (one between every exchange). The transfer step is simply imagining the defender honestly: a hitch that would not move YOU will not move anyone. Practiced liars finish better.

How does the routine evolve for a high school player?

It mostly deepens rather than changes: bigger counts, faster maxes, more moving stations, fakes and ugly catches woven throughout, both hands interchangeable. The famous truth: college players run nearly the same routine as this page, harder. The practice was never childish; it was the sport's engine all along.

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