Ages 8 and up · A putter, several balls, and four targets (tees, coins, or tape lines) at stepped distances, roughly 10, 15, 20, and 25 feet (scale to space)
Three-putts are the junior scorecard's quiet thief, and they die by distance control: the ability to roll a putt the right SIZE, not just the right line. The ladder drill trains exactly that: putts rolled to stepped targets at increasing distances, the stroke growing longer (never faster) with each rung, the touch calibrating with every rep.
It runs anywhere: tees or coins as rungs on a green, cups or tape lines on carpet, and its scoring games make lag putting (golf's least glamorous, most score-saving skill) genuinely fun to practice. A junior with touch beats a junior with a pretty stroke, weekly.
One stroke size hit harder or softer (touch by violence).
The rhythm count out loud at every rung: the stroke visibly lengthening while the tempo stays fixed. Practice strokes looking at the target re-link eyes and size.
Everything short (the decelerating stroke).
Grade the follow-through: as long as the backstroke, every putt. Deceleration is the touch-killer; the through-stroke rule cures it without adding force.
Rung-blindness (same result at every distance, no calibration happening).
Say the miss aloud per putt ("three feet past") so the next stroke has data. The ladder trains a feedback loop; the announcing IS the loop.
Two rungs, shorter distances, stop-zones drawn generously.
Five rungs and longer steps; the random-call round; uphill-downhill ladders on real greens; the leapfrog game (each putt must finish past the last but inside the zone); score the weekly ladder trips and race the log.
This page teaches the drill. ParentEdge builds it into a plan for your kid.
Built around their game, their goals, and what they’re working on.