Ages 7 and up · A club, balls (or none: it works as a shadow drill), space to swing safely
Junior swings fail from hurry more than from any position: the slash from the top that turns decent mechanics into chaos. Tempo counting attaches the swing to a spoken rhythm ("one... and-two", or the classic word games like saying a smooth phrase through the swing) so the transition (the top of the backswing) stops being a lunge and becomes a flow.
The drill is wonderfully low-tech: swings made to counts, half-speed swings that stay full-shape, and the discovery every junior makes sooner or later, that the smooth swing hits it FARTHER. That discovery, engineered on purpose, is the drill's real product.
The lunge from the top (transition hurry, the master fault).
The beat-of-patience exaggerated: a genuine pause-at-the-top set of five swings (a legitimate classic drill), then shrinking the pause back to a beat. The top is a corner, not a springboard.
Half-speed swings that shrink to half-shape (short punchy motions).
The rule: full turn, full finish, half EFFORT. Shadow swings grading the full shape at low speed rebuild it; speed is a dial on one machine, not a different machine.
Tempo practice abandoned when the ball appears (counts dissolving into hits).
Count OUT LOUD with the ball there, every rep of the ladder. Silent counting collapses under ball-hunger; audible counting holds. The parent counting along helps younger kids.
Shadow swings only; bigger slower counts; the phrase game as pure play.
The full ladder with contact scored per tier; tempo holding through target changes and club changes; counted swings under pressure games (closest-to-target contests at smooth tempo); metronome apps later for teens who like the tech.
This page teaches the drill. ParentEdge builds it into a plan for your kid.
Built around their game, their goals, and what they’re working on.