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Softball · Pitching · Ages 11-12

Softball Pitching Practice Plan for 11 and 12 Year Olds

At 11 and 12, the windmill gets its LEGS. The drive off the pitching rubber (push, long stride, hips closing as the arm brushes through) is where real speed comes from, and it gets built now on top of the loose circle from the earlier years. Location arrives too: the zone splits into quadrants and bullpens start calling them. And the CHANGE-UP begins, softball's great equalizer: same circle, same effort, dead ball.

This session runs about an hour with 40 to 50 counted pitches at effort. The ledger habit hardens: bullpen days scheduled around game outings, weekly totals said out loud across all teams, and recovery treated as part of the craft. Speed will come from the legs and the loose whip; this year buys the delivery that can carry it and the second pitch that makes it unfair.

Practice Plan

Bullpen Session: Legs, Quadrants, and the Dead Fish

The drive and stride join the circle, the zone becomes four rooms, and the change-up arrives: same circle, dead ball. Everything counted, everything logged.


Warmup · 10 minutes

Snaps, K, and Ramp

Duration10 minEquipmentball, catcher

Overhand catch three minutes, then fifteen wrist snaps from close, five K holds, and eight half-effort full pitches ramping to comfortable game effort. The pieces get their daily inspection before the legs join.

Coaching Cue

Cue: "Pieces first. The delivery is only as good as its parts today."


Block 1: The Drive · 20 minutes

Push-and-Stride Reps

Duration10 minEquipmentball, catcher at 35 feet, a line or rubber substitute

The legs, built: weight loading onto the pitching-side leg, a real PUSH off the rubber as the circle rises, the stride landing long and slightly closed on the power line (an actual chalk line helps enormously), hips closing as the arm brushes through. Ten pitches at three-quarter effort thinking only legs. Speed is allowed to happen; it is not allowed to be chased.

Coaching Cue

Cue: "Push the ground away. The stride is the pitch's engine room."

Power Line Check

Duration10 minEquipmentchalk line, ball, catcher

Ten more at game effort with one grade: the stride foot landing ON the chalk line, every time. Wild pitches at this age are usually wild strides wearing a disguise: landing off-line sprays the ball the same direction. The line is the cheapest pitching coach ever invented.

Coaching Cue

Cue: "Land on the line and the ball finds the zone. Wander and it wanders."


Block 2: Quadrants · 15 minutes

Called Corners

Duration15 minEquipmentball, catcher, a four-part target, counter

Rounds of five at game effort, each round assigned a quadrant: low-away first and most (the fastpitch money room), then low-in, then the high rooms sparingly. Twenty counted pitches. Scoring: called quadrant two, zone elsewhere one, out zero, logged per round. Misses read like mail: everything arm-side high usually means the brush came early; everything low-and-wild means the stride line drifted.

Coaching Cue

Cue: "Low-away is a career address. Deliver there until they know your name."


Block 3: The Change-Up · 15 minutes

Grip and Feel

Duration7 minEquipmentball, catcher at 25 feet

The grip chosen by hand size (flip grip, knuckle, or deep choke, whatever the instructor or the hand prefers), then close-range feel reps: full circle, same arm speed, the grip and a stiffer wrist killing the snap so the ball dies. Ten easy reps graded only on arm honesty. The circle must lie perfectly; the grip does all the slowing.

Coaching Cue

Cue: "Same circle, same effort. The grip is the whole trick."

Change Rounds

Duration8 minEquipmentball, catcher, counter

Ten to twelve counted pitches in game rhythm: two fastballs then a change, repeated, all at identical circle speed, the change aimed simply low. Graded from the catcher's chair: did it look like a fastball out of the hand and die? Location comes later; deception is the entire assignment this year.

Coaching Cue

Cue: "Sell the fastball, deliver the dead fish."


Finish · 10 minutes

Ramp Down and the Ledger

Duration10 minEquipmentball

Six easy pitches melting down the effort ramp, ten wrist snaps to close the engine loop. The ledger out loud and written: today's count, the week's count across all teams, the next outing, the rest days located. One perfect K hold, done.

Coaching Cue

Cue: "Count it, say it, schedule the rest. Aces keep books."


What to watch today: the stride line, relentlessly. Almost every location problem at this age walks in through the stride foot, and almost every speed plateau is a push that never really pushed. Chalk the line, watch the landing, and coach the legs; the arm mostly coaches itself once the ground does its job.

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Common questions

Where does windmill speed actually come from?

The legs and looseness, in that order: a real push off the rubber, a long on-line stride, hips closing into a loose whipping circle with a late snap. Muscling the arm adds nothing but wildness. The pitchers who jump levels at this age are almost always the ones whose legs learned to pitch.

Why is the change-up the second pitch instead of movement pitches?

Because it beats this age (and every age) while costing nothing: same motion, no added stress, pure deception. Drop balls, screws, and rises are real pitches with real technique that belong with an instructor as the body matures; a change-up that dies off an honest circle is unfair RIGHT NOW.

How often can a windmill pitcher throw full bullpens?

Two or three quality sessions a week around game outings suits most 11 and 12 year olds, with the weekly total counted out loud across every team and lesson. The windmill forgives more volume than overhand, and that forgiveness is exactly how quiet overuse happens: the ledger, not the arm, is the early warning system.

Pitching plans for other ages
Ages 9-10Ages 13-15
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