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Softball · Throwing · Ages 11-12

Softball Throwing Practice Plan for 11 and 12 Year Olds

At 11 and 12, the arm gets stronger and the habits around it start mattering as much as the throws. Three builds anchor the session: the CROW HOP for outfield carry, honest long toss (stretch out with arc, pull back in on a line), and accuracy under time, because softball's sixty-foot bases mean every infield throw has a runner attached and the clock is short.

This session runs about an hour and installs the arm-care frame as habit: warm up throwing before throwing hard, effort ramping gradually, real rest days weekly (especially for kids who also pitch windmill, whose total workload deserves its own accounting), and the iron rule: soreness is information, PAIN is a stop sign, every time.

Practice Plan

Session: The Crow Hop and the Short Clock

Outfield carry from the hop, arm strength from the long line, and infield accuracy under softball's fast clock. Arm care graduates from suggestion to habit.


Warmup · 10 minutes

Build-Out Catch

Duration10 minEquipmentgloves, ball

Dynamic arm circles and trunk twists, then catch building twenty to sixty feet over five minutes, effort rising with distance but never past comfortable. Five no-look grip finds mixed in. The build-out IS the arm care.

Coaching Cue

Cue: "The first forty throws are a ramp, not a runway."


Block 1: The Crow Hop · 15 minutes

Hop Mechanics

Duration8 minEquipmentgloves, ball

At fifty feet: catch or pick, then the crow hop: a quick low hop-forward gathering sideways-on and gaining ground at the target, throw riding the momentum through a full follow-through. Walk it twice, fifteen live reps. The hop is a GATHER, not a leap; height steals what forward motion pays.

Coaching Cue

Cue: "Hop low and forward. Gather, then let it ride."

Hop for Carry

Duration7 minEquipmentgloves, ball

Stretch to seventy or eighty feet: five plain throws, five crow-hop throws, comparing carry honestly (the hop throws should arrive on a flatter, prouder line). Alternate sets. Feeling the difference is what makes the hop automatic in games.

Coaching Cue

Cue: "Same arm, better mail service. The legs pay the postage."


Block 2: Long Toss · 15 minutes

Stretch Out, Pull In

Duration15 minEquipmentgloves, ball, space

Both phases, both honest: STRETCH OUT stepping back every few throws with easy effort and generous arc to whatever distance stays comfortable (no target number, no forcing); then PULL IN to sixty feet for eight firm, flat, chest-high throws on a line, crow hop engaged. Any arm complaint anywhere ends the block without debate. Windmill pitchers doing this session count it in their weekly workload picture.

Coaching Cue

Cue: "Out on a rainbow, back on a rope."


Block 3: The Fast Clock · 12 minutes

Beat the Runner

Duration12 minEquipmentgloves, ball, a timer or counted seconds

Softball's real test: ball rolled or tossed to them, and from the pickup a counted 2.5 to 3 seconds to deliver chest-high at fifty feet (sixty-foot bases forgive nothing slower). Ten reps, hits counted. Then quick-catch, thirty seconds, three rounds, best logged monthly. Rushing gets to fail here cheaply so smooth-fast exists before a scorebook watches.

Coaching Cue

Cue: "The runner is fake, the habit is real. Smooth beats panicked by a step."


Finish · 8 minutes

Cool the Engine

Duration8 minEquipmentgloves, ball

Ten easy throws walking in to thirty feet, effort melting down the ramp it climbed. Log the day: quick-catch best, beat-the-runner hits, longest comfortable toss. Then the weekly audit out loud, the kid answering: hard-throwing days this week (windmill included), and where the rest days live.

Coaching Cue

Cue: "Ramp down, write it down, count the rest days out loud."


What to watch today: effort creep. This is the age of discovering that throwing hard feels great, and every block quietly drifts toward max. The crow hop and long toss build arms at honest efforts; at sneaky-max they just spend them. If the ramp becomes a plateau at full throttle, cut volume and end early, cheerfully.

This plan was written for every 11 and 12 year old. ParentEdge writes one for yours.

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Common questions

How should throwing work fit around windmill pitching?

In one shared ledger: windmill is lower-stress than overhand pitching but it is not free, and a kid who pitches Saturday and long-tosses Sunday and takes infield Monday is stacking loads nobody added up. Hard days spread out, two genuine off days weekly, and the total said out loud is the whole system.

What does the crow hop fix?

Carry and accuracy on long throws: the hop gathers the body sideways-on with momentum toward the target so the legs, not just the arm, ship the ball. Outfielders feel the difference in one session: flatter lines, less tail, less next-day arm ache.

Our infield throws keep sailing in games. Why?

Usually the clock: rushing skips the shuffle, the body never closes sideways-on, and the throw sails arm-side. The beat-the-runner drill exists exactly for this: practicing fast-but-smooth against a counted clock until game speed feels like practice speed.

Throwing plans for other ages
Ages 7-8Ages 9-10Ages 13-15
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