PARENTEDGEAll lacrosse prep →
Lacrosse · High School · Tryout Prep · 4 weeks

High School Lacrosse Tryout Prep: The 4-Week Plan

High school lacrosse tryouts are the first time most kids get evaluated by a coach who does not know them, in a group with more players than roster spots, over two or three days that decide the next three months. They are also the first time the answer can be no. Freshmen are usually being sorted onto a freshman or JV roster; sophomores and juniors are being sorted between JV and varsity, and that second sort is where the hard conversations happen.

Every high school program has a wall ball culture, and it is not a slogan. The coach can tell inside ten minutes which kids have been on a wall all winter, because the ball stays in the stick under pressure and the weak hand works. The other thing the coach can tell inside ten minutes is who ran all winter. High school tryouts are a conditioning test with a stick in it, and a player who walks in fit and with a working off hand has removed the two biggest reasons kids get cut.

The plan below assumes a player who has played organized lacrosse, has a wall and a few balls, and has about four weeks. It is built to be run alone or with one partner. If your kid has less time, run weeks three and four. If they have more, repeat week two.

What coaches are actually looking for

Most high school coaches will tell you the same things in roughly this order: can this kid run for three days, do they go through ground balls with a body in the way, can they catch in traffic with both hands, do they ride and hustle when the ball turns over, and are they coachable in front of other people. Nobody makes a varsity roster on a behind-the-back goal. Kids get cut for jogging to ground balls, for forcing the pass instead of the simple one, and for the look on their face when they get corrected.

Fit is the layer that high school adds. A coach with three returning attackers is looking for midfielders who can play both ends; a coach who graduated two long poles is looking for defenders who can clear; every coach is looking for a faceoff player in the boys’ game and a draw taker in the girls’ game, because those possessions decide games. Your kid cannot control what the coach needs, but they can find out. Ask an upperclassman what the team looked like last year and who graduated. It tells them what to lean into.

The coach’s system matters too. Some programs run a fast transition game and want athletes who push; some run a settled offense and want kids who can catch, wait, and make the extra pass. A kid who spends ten minutes watching last year’s film or asking a current player what the offense looks like walks in knowing what the coach will reward. In the boys’ game, expect full contact under high school rules in the scrimmages; in the girls’ game, coaches are watching for kids who mark tight and check cleanly without fouling. Neither needs contact drills at home.

What the days themselves look like

Day one is usually the biggest group and the most running: a stick check, a timed run or a shuttle test, line drills at pace (partner passing, three-line passing on the run, ground ball lines, catch-and-shoot at the cage), and then scrimmage in mixed groups. Faceoff and draw players usually get pulled off to the side with a coach. Goalies get warmed up by a coach or a captain and are evaluated on outlet passes and communication as much as saves. Day two narrows the groups and adds six-on-six or seven-on-seven, often with the coach installing one simple clear or ride to see who can learn in real time.

Day three, if there is one, is mostly scrimmage with the players the coach is choosing between, and it is where JV versus varsity gets decided for kids on the line. The scrimmage minutes are short and chaotic, and this is where most players lose themselves. The ones who stand out do boring things loudly: they talk on defense, they sprint every ride, they scoop every ground ball at full speed, they throw the simple pass. A player who scores twice and jogs to two ground balls has broken even at best.

The 4-week tryout prep plan
Practice Plan

Four Weeks to Tryouts: Legs, Weak Hand, Ground Balls, Voice

Everything in this plan builds toward day two of tryouts, when you are tired and the coach is watching what your hands do about it.


Week 1: Build the base

Conditioning Ladder

Duration20 minEquipmentA field or a marked-off 110 yards, timer, stick in hand

Five rounds of the field ladder: restraining line and back, midfield and back, far restraining line and back, end line and back, carrying your stick the whole way. Ninety seconds of walking between rounds. Time every round. Feel your feet stay under you on the turns; the turn is where the seconds go. Write the five times down. You will beat them next week.

Coaching Cue

Cue: "Touch the line, low turn, first three steps are the sprint."

Wall Ball, Both Hands

Duration: 20 min · Equipment: Stick, ball, wall or bounce-back, helmet or goggles per your game

Ten feet from the wall. One hundred with the weak hand, fifty strong, fifty alternating catch-with-one, throw-with-the-other. Top hand by the ear, elbow up, throw from the elbow snap, give with the catch. This week is not about speed. It is about making sure the stick you bring to tryouts throws the same on every rep so that when your legs go in week three, the hands do not go with them.

Coaching Cue

Cue: "Elbow up, snap, soft hands."

Ground Balls Through

Duration10 minEquipmentStick, five balls, grass

Roll five balls out a few yards apart. Approach each at a jog, back knee toward the grass, bottom hand low, push the head under and run through it, stick to the ear, turn away. Ten passes down the line, alternating top hand. Every rep at the speed you would use with a defender on your hip.

Coaching Cue

Cue: "Butt of the stick low, through, stick to the ear."


Week 2: Add speed to the base

Conditioning Ladder, Faster

Duration20 minEquipmentField, timer, stick

Same five rounds, 75 seconds of rest. Beat every time from week one by a second. Add one thing: on every turn, call out "ball" or "help left" as if you are on defense. Your voice needs to be a habit before tryouts, because a quiet field is where coaches notice who talks.

Coaching Cue

Cue: "Turn, call it, go."

Quick Sticks and Catch on the Run

Duration15 minEquipmentStick, ball, wall

Six feet from the wall, fifty quick sticks each hand, no cradle. Then run laterally along the wall throwing and catching every two steps, twenty each direction each hand. This is catching in traffic without the traffic. Eyes on the ball until it is in, then up.

Coaching Cue

Cue: "Eyes to the ball, then eyes up."

Dodge and Shoot on the Run

Duration: 15 min · Equipment: Three cones, stick, five balls, net or bounce-back with a target

Cone at the top, cone at each wing. Start at a wing cone, drive to the top cone, split dodge at the cone (plant, switch hands, three hard steps), and shoot overhand on the run at the far pipe. Ten each direction, each hand. Then repeat with a roll dodge. Hands away from the body on the shot, hips through, miss low if you miss.

Coaching Cue

Cue: "Plant, switch, three steps, far pipe."


Week 3: Play tired

Ladder Into Wall Ball

Duration25 minEquipmentField or two cones, stick, ball, wall, timer

One round of the ladder, then straight to the wall for forty weak-hand catches, then ten shots on the run at the target. Rest 60 seconds. Repeat four times. Your hands will feel heavy by round three. That is the point: learn what your stick does when your legs are gone and fix it with your elbow and your feet, not by slowing down. This is the closest thing to day two of tryouts you can build alone.

Coaching Cue

Cue: "Legs are gone, elbow stays up."

Ride and Recover

Duration10 minEquipmentStick, ball, one partner

Partner starts with the ball twenty yards away and jogs toward the far end. You sprint to their stick side, get in front, and turn them toward the sideline without any contact. When they stop, reset and go again. Ten reps. Attack players who ride hard get noticed on every turnover, and defenders who sprint back on a failed clear get noticed on every one of those.

Coaching Cue

Cue: "Stick side, sprint, turn them."

Decision Reps

Duration15 minEquipmentStick, ball, net or target, one partner

Partner feeds you at the wing and plays soft defense, no contact. Three choices: shoot if they are more than a stick length away, dodge if they are square and close, pass back if they are between. Say the choice out loud. Ten each hand. Coaches want the right choice fast, not a trick.

Coaching Cue

Cue: "Space means shoot, close means go."


Week 4: Sharpen and rest

Short Ladder, Full Speed

Duration12 minEquipmentField, timer, stick

Three rounds only, full rest between. Best times of the month. Then stop. The conditioning is in the bank; this week you are keeping it, not adding to it.

Coaching Cue

Cue: "Fast and done."

Fifty Clean

Duration15 minEquipmentStick, ball, wall

Fifty catches each hand with no drops; a drop restarts the count. Then twenty shots on the run at the target and end the session on a make. Every day this week.

Coaching Cue

Cue: "End on a make."

Walk-Through

Duration10 minEquipmentNone

The two days before tryouts, walk through three-line passing, ground ball lines, and a basic clear at half speed in the yard, saying the defensive words out loud. You are making sure nothing at tryouts is new. Then sleep.

Coaching Cue

Cue: "Nothing new on day one."


Run the plan, then after the first tryout day, tell us how the legs held up and which drill the coach spent the most time on. That is where the next plan starts.

This was written for every high school lacrosse player. ParentEdge writes one for yours.

Their position, their team, what they’re working on, and what the next few weeks actually look like. Two minutes, nothing to sign up for.

Build one for my kid →

Tryout day checklist

Common questions

How many kids get cut at high school lacrosse tryouts?

It depends on the school. A big program might see seventy kids for a varsity, JV, and freshman roster; a newer or smaller program might keep everyone who shows up. Ask the coach or an upperclassman what last year looked like, because the number changes what your kid should lean into.

What should a freshman expect at lacrosse tryouts?

Freshmen are usually sorted onto the freshman or JV roster, and coaches are looking at conditioning, ground balls, both hands, and coachability, not polish. A freshman who runs hard, goes through every ground ball, and takes corrections is a very easy keep. Freshmen who make varsity are rare and usually fill a specific need like faceoffs, draws, or goalie.

Is four weeks enough to get in shape for lacrosse tryouts?

For a kid who has been active, yes. Four weeks of the ladder three or four times a week is enough to run three days of tryouts. If they are starting from very little, run weeks one and two twice and be honest that this year is the base for next year. The wall ball, on the other hand, pays off from the first week.

What if my kid gets cut?

Ask the coach for one specific thing to work on, thank them, and keep playing: town league, a club, spring rec, and a wall all summer. Plenty of players make the team the following year because they came back visibly better at the one thing the coach named. The advice library has a page on handling getting cut if the conversation at home is the hard part.

Tryout Prep at other levels
Middle SchoolClub / TravelShowcase Club
All lacrosse prep by levelLacrosse practice plans by ageLacrosse drill libraryA parent's guide to youth lacrosseFind high school lacrosse programs near youParentEdge for lacrosse